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[RELEASED] Eazy Sound Manager - Sound management made easy! (Free)

Discussion in 'Assets and Asset Store' started by JackMini36, Jan 5, 2019.

  1. JackMini36

    JackMini36

    Joined:
    Feb 13, 2014
    Posts:
    17


    Asset Store Page | Github | Website | Documentation

    Simple yet powerful sound management
    Eazy Sound Manager is a simple tool which aims to make sound and music management in games easier. Playing a single audio clip is now as easy as calling one API function. The API can handle multiple music, game and UI sound effects at the same time while still giving you the option to interrupt previous audio clips when needed. Audio clips can be one shot, or looping.

    Moreover, Eazy Sound Manager has the option to make music persist through multiple scenes, as well as add fade in/out transitions. Different global settings for music, game sound effects and UI sound effects are also implemented. However, each audio has its own volume setting which is always relative to its global volume.
    FEATURES LIST
    - Play multiple audio clips
    - Play music, game sound effects and UI sound effects
    - Play/Stop/Pause/Resume all or individual audio clips
    - Loop music
    - Fade in and fade out transitions
    - Global volume settings
    - Music persistence across scenes
    - 2D & 3D (spatial) audio support
    - Audio pooling
    - Runtime API (Fully documented)
    - No setup needed
    - Full C# source code

    DEMOS
    Web Demo

    DOCUMENTATION
    Manual
    API Reference

    SUPPORT
    If you need help, have a question or want to request future features, please feel free to contact us and we will get back to you as soon as possible. You can send us an email at support@hellmadegames.com, contact us on Facebook, or post on this thread.

     
    Shin_Toasty likes this.
  2. Shin_Toasty

    Shin_Toasty

    Joined:
    Jun 15, 2017
    Posts:
    30
  3. JackMini36

    JackMini36

    Joined:
    Feb 13, 2014
    Posts:
    17
    I am glad you find the asset useful :)

    Ah it seems my last submittion did not go through (again). I will sort it out asap.