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[RELEASED] Easy Testing - Runtime (editor/monitor)

Discussion in 'Assets and Asset Store' started by RakshithAnand, May 2, 2016.

  1. RakshithAnand

    RakshithAnand

    Joined:
    Jun 30, 2013
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    NEW : v1.1 is out! Includes support for custom classes and structs.
    You can now view any of your defined classes/structs and their members at runtime. Check it out!
    Link: https://www.assetstore.unity3d.com/en/#!/content/61407


    ET1.png Hello developers,

    Now you can monitor script variables(global) including non-public variables, Lists, Dictionaries, Arrays, etc at Runtime!

    Works on All platforms!

    0 Lines of code is required to get started on any project easily!
    My asset will give you a Neat and clean Runtime UI for any variable so that you can view or edit them.

    It is even possible to view nested Lists and Dictionaries!
    It will increase your productivity by saving your time!

    Link: https://www.assetstore.unity3d.com/en/#!/content/61407

    Demo Video


    Check it out and I would love feedback on this! :)

    Thanks a lot!
    Rakshith Anand
     
    Last edited: Nov 11, 2016
  2. RakshithAnand

    RakshithAnand

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    More info on this tool:

    Supports many types:
    ET3.png

    Switch between Detailed view and Mini views without obstructing your main game view!
    ET4.png
     
    Last edited: May 2, 2016
  3. RakshithAnand

    RakshithAnand

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    Hello devs,

    Any input or feedback on this would be great. Thanks :)
     
  4. mfleurent

    mfleurent

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    Mar 5, 2015
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    hi,

    I'm interested and have to test it, i hope to have some time this month...

    in the mean time, some questions :
    -what about UI customization ? seem's like it's all images and prefab so it should be possible to fully customize, right ?
    -more info about the script navigation in the easy testing window, is it containing all the scene graph tree automatically ? or trough a config script to filter what can be selected ? is there some kind of scene parsing to build it ?

    enough for now

    anyway, very interesting asset, keep it up
     
  5. RakshithAnand

    RakshithAnand

    Joined:
    Jun 30, 2013
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    @mfleurent

    Thanks for your interest!

    1. What exactly do you mean by customization? Like what UI customization features do you need?

    2. No it does not contain all the game objects. You need to attach a "member" script to the object you want to test and those will be listed in the list of gameobjects available to test. So you can attach member scripts to only the object(s) you would like to test.

    There is no scene parsing or anything! You need to just drag drop the main prefab and attach member script to the object you want to test and you are done. If you want the getting started manual, please email me at "chronorak@gmail.com". You will get a better idea.


    Thanks,
    Rakshith
     
  6. mfleurent

    mfleurent

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    1. nothing specific for now, it's if i want to use you'r asset as a variable manipulation tool in game (at distrib runtime) so according to the look to the game UI is the general idea here

    2. ok, seems good

    PS: PM sent ;)
     
  7. RakshithAnand

    RakshithAnand

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    Ah then yes definitely you can customize everything. Its completely ordered UI Structure!
     
  8. mfleurent

    mfleurent

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    cool

    so to be sure, there is no editor specific code involved in your asset, i mean when you say runtime, it's not only the play button in the editor but also in the final compiled distrib ?
     
  9. RakshithAnand

    RakshithAnand

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    Yes you are right. :)
    Drag drop to the scene and you can start using it in PC, Mac, Android, iOS.. etc ;) - No extra code required.
     
  10. mfleurent

    mfleurent

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    perfect, see you soon through the asset store :)
     
  11. RakshithAnand

    RakshithAnand

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    Great, Thank you :)
     
  12. RakshithAnand

    RakshithAnand

    Joined:
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