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[Released] Easy Score System V2 - Score system solution

Discussion in 'Assets and Asset Store' started by EnamulIslamJisan, Feb 24, 2021.

  1. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47

    Easy Score System is a plugin that helps you not to waste time, effort on creating a scoring system from scratch. It comes with systems like score, high score, last score & currency score. To save the scores by default it usage Unity's Player Prefs but it's possible to use a custom save the system by replacing some code. It also uses Unity's Jobs System & optionally supports Unity's Text Mesh Pro & Burst Compiler

    Features‌:

    • Distance Type Score
    • Point Type Score
    • Time Type Score
    • Count Temp Score [For All Type]
    • High Score [For All Type]
    • Last Score [For All Type]
    • In-Game Currency System
    • Create different types of scores. Ex: Gems, Kills & Distance, etc
    • Supports both Default & Text Mesh Pro text
    • Usage Unity Job System & Burst Compiler if available
    • Clean Code for Flexibility & Easy to modify
    • Light Weight
    • Cross-platform [Without Burst]
    • Easily use any kind of save the system by replacing some code with the new save systems API code. Default is PlayerPrefs.
    • Up & Run Score, High Score, Last Score & Currency Score within a minute
    • Flexible methods to use in Unity Event & inside behaviors. Ex: Add Score, Reset, Subtract Score, etc
    Documentation Link: https://easyscoresystem.netlify.app

    Link to v1 for those who own the old one: Easy Score System
     
    Last edited: Mar 12, 2021
  2. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
    Recent Updates

    v1.1.1
    -----------------
    [Added] Static methods to the High Score, Last Score, Currency Score for resetting or complete deleting high scores from anywhere
    [Added] Added DeleteScoreJob to delete score

    v1.1.0
    -----------------
    [Added] Static methods to the High Score for getting & checking the existence of high scores from anywhere
    [Added] Static methods to the Last Score for getting & checking the existence of last scores from anywhere
    [Added] Static methods to High Score for getting, setting & checking the existence of currency scores from anywhere
    [Added] New demo scene for default point type
    [Added] Added HasScoreJob to check for score existence
     
    Last edited: Mar 6, 2021
  3. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
    Recent Updates

    v1.1.2
    -----------------
    [Added] Keyname management system
    [Added] Functionality to let users move between demo scenes easily
    [Fixed] Small bugs
     
  4. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
    Recent Updates

    v1.1.3
    -----------------
    [Added] Documentation
    [Fixed] Big type mistakes
     
  5. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
  6. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
    Recent Updates

    v1.1.4
    -----------------
    [Fixed] Minor Bugs
     
  7. EnamulIslamJisan

    EnamulIslamJisan

    Joined:
    Oct 11, 2018
    Posts:
    47
    v1.2.0

    -----------------

    [Added] New time score mode: Time Attack. Best fit in racing games

    [Added] New way of showing fake distance score without targets position

    [Added] Accessible methods for both new features in High Score & Last Score

    [Added] Demo scenes for both new features

    [Fixed] Minor bugs

    [Added] Some Unkown Bugs maybe :D btw will fix later if found.
     
    Last edited: Apr 6, 2021
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