Search Unity

[RELEASED] Dynamic Nature - shaders, models, system, textures

Discussion in 'Assets and Asset Store' started by NatureManufacture, Jan 25, 2017.

  1. zelmund

    zelmund

    Joined:
    Mar 2, 2012
    Posts:
    437
    ok, thank you
     
  2. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    NatureManufacture,

    Love your assets.

    I found a minor problem in your Mountain Trees - Dynamic Nature Pack. The problem only applies to your Fir_07 and Fir_08 trees. For some reason the center point on those 2 models is off center. All of the other models have center points that appear correct.

    Thanks
    Allan
     
  3. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Screens please:)
     
  4. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    Please see attached Pics. Fir7 and Fir8 Center point is off center. For comparison I included a pic of Fir6. All tree variants other than Fir7 and 8 appear to have correct center points. In addition to providing screen shots of the prefabs, I also included a pic of the Fir7 model in a scene, just in case it may have had something to do with your prefabs. Fir7Model.jpg Fir6.jpg Fir8.jpg Fir7.jpg


    Thanks
    Allan
     
  5. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    OK but in editor you got pivot or center in editor gizmo? You didnt show editor setup. If you set center it will always show center no matter where true pivot is:) Part which I talk about is hiddden in your screen.
     
  6. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    In the editor, I have Center, Local selected. (See pics)

    I was able to figure out my problem. It was how I coded finding the center of the tree. I am using the tree center to determine where to place a target graphic for a Top Down RPG when the tree is selected by the player. For some reason the target was off center for trees Fir7 and Fir8 but it was perfectly centered for all other trees. After looking at the models, it appears that the center point on those 2 models is off center.

    I have since changed how I place my target graphic at the base of the tree. So I don't think I have any problems now.


    Fir6.jpg Fir8.jpg Fir7.jpg

    Thanks
    Allan
     
  7. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    In the latest version of the meadow environment, I get an error: "A tree couldn't be loaded because the prefab is missing".
    Please check. Thanks.

    Also, the post processing doesn't look good at all:

    ugly1.png

    Is it actually what it should look like???? If yes, can you provide something better? I purchased your set to learn how to do nice nature.
    What you have given me so far is not good to learn.

    There are other assets that make great use of effects.

    Can you do that, too?

    Unity 2019.3.5f1, URP 7.1.8
     
    Last edited: Mar 14, 2020
  8. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Postprocess at urp will not look good as they remove many features. We wait to bring them back. Unity trully make urp unusable after post process rebuild. Its so big issue so unity start to work on bring back old post process for urp. Btw they remove eye adaptation and ambient occlusion.... Key and main features to build nice render.

    Error is fake its because engine first load terrain then trees and fill gaps during aset import. Seams it start when unity add async asset import. Nothing is missed there.

    Please also fallow readme about shadow distance etc and asset config at urp. Check if camera have use post procesing checkbox turned on.

    I personaly feel that urp is not ready to use at all. Lw rp was cool and fast urp is lack of features and full of missed features
     
    Last edited: Mar 15, 2020
    Mark_01 and OfficialHermie like this.
  9. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    Using the meadow environment with hdrp and Unity 2019.3.5f1, I get the following error.
    Unity displayed a message, saying that I should report a bug using the bug reporter, which is what I did.
    This is not something that YOU have to handle, right?
    hdrp1.jpg
     
  10. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    We found that doesnt break anything.
    We test build etc and everything is ok. Normaly error break builds but yhis doesnt affect anything.
    Shader at shader graph didnt throw error. When we generate code and put into shader file it throw it. Ignore it, it doesnt affect anything. What engine version you use?
     
  11. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    This is Meadow Environment on Unity 2019.3.6f1, HDRP 7.1.8.

    Can you have a look? Is that really what is should look like?

    bug1.png overview.png 2.png

    Edit:
    I got it resolved, I forgot to put your shaders in the HDRender asset.
    Here is what it looks with the correct shaders:
    fix1.png
     
    Last edited: Mar 21, 2020
  12. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    Here is something which doesn't look right to me:

    You can have a look at the bright brim on the edges? I have seen this in a different asset by another publisher, and it was a bug.

    That is why I thought I'd ask.

    outline.png
     
  13. jh092

    jh092

    Joined:
    Sep 2, 2018
    Posts:
    55
    Hi there, I recently purchased Dynamic Nature - Starter and have a question. If I turn on "Enable GPU Instancing" flag on my material using the Terrain Snow Cover Base shader all my objects disappear. Is there a way to use this option or is there something specific I need to do?

    many thanks, John.
     
  14. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Keeper of the NatureManufacture forest. Though Shalt Not Pass! :D

    keeper.jpg
     
  15. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    No it's not a bug, it's sss. It pass light at the edges more then in the middle.
    Not sure if it works on instanced at last engine version. We test that at 2018.3 last time. What version you actualy use? I will check.
    Looks so lovely:)
     
  16. jh092

    jh092

    Joined:
    Sep 2, 2018
    Posts:
    55
    Hi and thanks for looking into the Enable GPU Instancing. My version is 2019.2.19f1
     
  17. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Meadow Environment makes everything look good, even Tank Attack :D

    meadow 6.jpg
    meadow 7.jpg
    meadow 1.jpg
    meadow 3.jpg
    meadow 4.jpg
     
  18. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Meadow Environment is so versatile, I really enjoy using it in various styles :)

     
    Last edited: May 3, 2020
  19. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    That is so lovely! Is that HDRP? Did you animate the guys?
     
  20. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    No, it's Standard Pipeline. Shows how awesome AAA the NatureManufacture assets are. The animations are from the asset developers. Links are in the video description.
     
  21. Gentleman3

    Gentleman3

    Joined:
    Jun 21, 2019
    Posts:
    6
    Hi,
    Is this still an issue in HDRP? Currently using Unity 2019.4 and all materials are pink.
     
    Last edited: Jun 15, 2020
  22. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Did you import hd rp support pack? There is readme with step by step.
     
  23. Kapteeni-Studios

    Kapteeni-Studios

    Joined:
    Apr 5, 2014
    Posts:
    39
    Hi, I purchased the Forest Environment - Dynamic Nature. I started a new project with Unity 2020.1.4f1, then chose the High Definition RP template and imported the Forest Environment asset with the Package Manager. Everything is pink, could you lead me in the right direction? :)
     
  24. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Fallow pack description at asset store and readme inside hd and urp support packs inside our folders. They will help you to import pack properly for hd or urp.
     
    Kapteeni-Studios and johaswe like this.
  25. Disastorm

    Disastorm

    Joined:
    Jun 16, 2013
    Posts:
    132
    The URP tree/bush/foliage shader seems to break upon reloading the project. Upon first importing that URP Support Pack, the trees and everything show up fine, but if you close and re-open the Unity editor they are all invisible. I tried it with a brand new empty project and had the same issue. I'm on 2020.1
     
    Last edited: Sep 16, 2020
  26. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Which pack? I didnt notice any such issue. maybe you got compile errors in project so they block compiling at shaders after you run project again.
     
  27. Disastorm

    Disastorm

    Joined:
    Jun 16, 2013
    Posts:
    132
    oh sorry didn't realize there were multiple dynamic natures. it was the Forest Environment - Dynamic Nature. I havn't actually tried it again since I made the post, but what I can tell you is that I started a brand new project to verify my existing project wasn't messed up and the issue still happened. Basically make a new 2020.1 URP project. Import Forest Environment - Dynamic Nature. see that the trees show up. Restart unity editor. the trees are invisible. Thats what happened when I tried it just before I made that post.
     
  28. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Add wind prefab to your scene.
     
  29. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Many thanks to @NatureManufacture, my video crossed 100.000 views. Meadow Environment is truly one of the best assets on the store. The video is relatively simple in terms of what you see compared to others I created, it only took me an hour to mix it all together, but the nature look makes it look good. And that in standard pipeline :)

     
    Last edited: Jan 5, 2021
    NatureManufacture and TerraUnity like this.
  30. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Correction. It's half a Million now. The interesting part is in the comments when people claim the Dragon is Fake or some Kite or that I was using Green Screen and what not. But nobody mentions that the entire terrain is a computer game :D

    Can't wait for the next asset that comes from NatureManufacture :)
     
  31. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    The NatureManufacture Assets are truly among the best on the store imo. Had a lot of fun today with Forest Environment, NatureManufacture did a most awesome job with the demo scene:

    re 01.jpg
    re 02.jpg
    re 03.jpg
    dx12 01.jpg
    dx12 02.jpg
    I know it's getting old now, but I crossed the 8 Million views today with my Asian Dragon scene with your Meadow Environment :D
     
    Last edited: Mar 8, 2021
  32. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    The new Mountain Environment - Dynamic Nature is absolutely gorgeous :)

    dragon 01.jpg
    dragon 03.jpg
    foodums.jpg
    dragon 04.jpg
     
    TerraUnity likes this.
  33. photonic

    photonic

    Joined:
    Dec 29, 2012
    Posts:
    47
  34. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Yes
     
    photonic likes this.
  35. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    This new asset is truly amazing. I'm having a lot of fun with it :)

    ia2.jpg
    ia3.jpg
    ia4.jpg
    i5.jpg
     
    TerraUnity and NatureManufacture like this.
  36. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Rowlan likes this.
  37. Recon03

    Recon03

    Joined:
    Aug 5, 2013
    Posts:
    845

    Put those same assets in Unreal, it will look a 100 times better.. or use Unity built in.... Games like The Forest which was made back in older versions of Unity still look darn good.. look at games like D r o n e THE game.... all use built in.. Those assets that NM make with proper post rendering, PP, etc, can look amazing. I would stay away from URP, HDRP for a bit. Use proper lighting techniques, shadows those are super important....you can make any scene look amazing with just built in.. If you are unsure on how to do this, give a look around on google, some good tuts around about lighting, PP, shadows.
     
  38. TerraUnity

    TerraUnity

    Joined:
    Aug 3, 2012
    Posts:
    1,251
    Why do you think built-in is better than HDRP in terms of rendering!
     
  39. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Today's update with 2021.1 is just gorgeous :eek:

    update.jpg
     
  40. Recon03

    Recon03

    Joined:
    Aug 5, 2013
    Posts:
    845
    Its not what I think, its what I know from experience, of working on over 12 different games with people using that junk....also tested enough in games we been working on in the past, until, I got some partners to get a brain and move to Unreal. for use Built in... NOTHING wrong with Built in, its stable and works just fine...HDRP, is a total mess.. It needs time to mature and for Unity to get there head out of there arse. Now that I'm retired, I stay the heck away from HDRP, other than to keep up on some tech... Just like DOTS, watch what happens to that, wanna bet, it disappears like Unity always does with tech? They don't make games, so they just don't get it..



    in terms of stability in a real development environment it is.. and anyone who has been a developer, knows you shouldn't be using something still in development, I have used HDRP extensively, and its fine for people who do this for fun... but those in development, its a total nightmare, and adds a ton of extra work in development, something else which is NOT needed ..

    PS: Most of what you see out of HDRP, is someone tech demo, not actually release of games... This is night and day to REAL development... I love those people running a 2080 TI, saying how they got 40 FPS, and how great HDRP is... with an empty scene, with no combat, or content.... Its laughable.. You shouldn't be testing only on a 2080 TI. you should be testing on a GPU which is lower than what your lowest spec will be.... like a 800-900 series card, or which ever you are going to support... This is why companies like CyberPunk, and others use a 1060... Steam stats, show the same..So, when you have HDRP, running so poorly, and so buggy.... That is the reason, @TerraUnity

    This is what I have seen, others have seen, out in the real world environment.
     
    Last edited: Apr 1, 2021
    creat327 likes this.
  41. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    I agree. It's great for demos but for real games, you can't develop something that requires a super computer to look acceptable.
     
    Recon03 likes this.
  42. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    In 2021.2 HD RP there will be grass system and this will improve speed alot.
    In fact with proper tools and design hd rp is suitable for development but... you must carefully chose settings. It's not for all devs.
     
  43. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    Exactly, but that´s the point. Several years ago you could already do all this with Unity at the same performance that you will achieve with 2021.2 if lucky. Meanwhile, in Unreal you achieve this performance already, also since years ago, with the same visual quality and without having to be rewriting all your shaders and code every 1 or 2 years because of editor changes.

    I stopped using Unity for new projects years ago and I couldn´t be happier after seen everything going on. And I have to keep updating the other games that I made with Unity, CONSTANTLY, because of all the new non-sense they are adding and that doesn´t improve performance or quality on those old games one bit. Can you keep with the old version of unity? No, you can´t. That´s the problem, since you need to keep updating for new iOS or Android or whatever system, you are forced to keep moving your projects to new versions of Unity that keep breaking your games. Never had a similar problem with Unreal. Game works? It keeps working the same way. Looks fantastic version after version. Year after year. With no performance or quality degradation.
     
    nasos_333 likes this.
  44. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    This sounds crazy good, i am rather sad i picked Unity side so many years ago, it seemed easier at that point, now seems like climbing mountain after mountain of hardness and complexity and have caught myself more trying to redo things that break or change than actually create amazing things, which is a huge let down.

    Has this been released in the latest beta, or is for later release ? Thanks
     
  45. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    The Malbers Raccoon can climb the Forest Environment trees now :D

    raccoon 0.jpg
     
    TerraUnity likes this.
  46. TerraUnity

    TerraUnity

    Joined:
    Aug 3, 2012
    Posts:
    1,251
    Rowlan likes this.
  47. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275
    Had to try in Mountain Environment as well:

    3.jpg
    6.jpg
    7.jpg
    4.jpg
    2.jpg
     
    TerraUnity and NatureManufacture like this.
  48. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,026
    Rowlan likes this.
  49. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    video of this? the pics look nice
     
    Rowlan likes this.
  50. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,275