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[RELEASED] Dynamic Nature - shaders, models, system, textures

Discussion in 'Assets and Asset Store' started by NatureManufacture, Jan 25, 2017.

  1. NatureManufacture

    NatureManufacture

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    No idea, never saw such thing. try at clean project and import pack directly from store. All my assets use same tech and didnt get such issue from any user yet so this could be rather related to project.
     
  2. pierre92nicot

    pierre92nicot

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  3. NatureManufacture

    NatureManufacture

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  4. pierre92nicot

    pierre92nicot

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    Yes, the resource file in the standalone build.
     
  5. NatureManufacture

    NatureManufacture

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    Good to know:)
     
  6. SSL7

    SSL7

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    Could you please update the Starter Pack with VS seasons prefabs? So they support global snow of VegetationStudio Pro. :)
     
  7. NatureManufacture

    NatureManufacture

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    They support I think from 2017.0 unity but the latest version for 2018.3 is the best and cleaned alot.
     
  8. SSL7

    SSL7

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    I use 2018.3 :) but on VS Prefabs we only have automn and normal, no _Seasons prefab so it has the global snow of VS Pro (like mountain trees package)
     
  9. NatureManufacture

    NatureManufacture

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    It's because vs doesnt have season slider. There will be also problems with billboards.
     
  10. SSL7

    SSL7

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    hmmm, but isn't this how the Mountain Trees package works? and I bought it and works fine
     
  11. NatureManufacture

    NatureManufacture

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    Because i build snow shading with Lennart for billboards. We didnt add seasoning yet.
     
  12. photonic

    photonic

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    Hello @NatureManufacture,
    I am using World Streamer with CTS and VS Pro for the huge world in our game.
    In your experience - is it more performant to use mesh terrains for LOD1 / LOD2 ring streaming
    or can I use low resolution Unity terrains in 2018.3?

    Thank you, your input would be much appreciated.
     
  13. NatureManufacture

    NatureManufacture

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    I didnt made new tsts yet. Btw you wrote in wrong thread:)
     
  14. photonic

    photonic

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    Thanks and sorry, had multiple threads open ;-)
     
  15. CRUMVIII

    CRUMVIII

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    Any chance you'll be making another video on how to set this up on newer versions of Unity?

    Been trying to use this asset recently but honestly super loss at the moment.

    Also, how do you set the post processing on? I was looking at your example levels supplied with the asset and while the ice ones look great, the grassy ones don't look anything like the videos or images. So my guess is a post processing issue. (probably on my end too)

    Edit: Nevermind about the post processing part. I figured that out.
     
    Last edited: Apr 16, 2019
  16. alistairhgrant

    alistairhgrant

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    Hello,
    I am having trouble with placing grass/herb details using the terrain detail mesh painting placement, it places grass/herbs but in the wrong season (I am wanting winter snow covered).

    When I drop a prefab detail mesh straight from the folder and onto the terrain individually they are snow covered.

    If you look at the image provided the terrain detail mesh placed ones are on the right.

    Any help would be amazing because I swear a few weeks ago when i started this project this was working fine and now is not!

    EDIT: and just tried doing the tree paint placement by adding the herb prefab as a tree mesh in the terrain options and they come out in winter. only issue is that on steep slopes they are not very accurate with how they attach to floor compared to grass paint, also the density doesnt work so well.

    upload_2019-4-24_17-11-18.png
     
    Last edited: Apr 24, 2019
  17. NatureManufacture

    NatureManufacture

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    To cover grass with unity terrain grass system we used other script. Check our demo and snow manager.
     
  18. Shadowing

    Shadowing

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    I own most your assets. Huge fan.

    I haven't looked to much into this Frozen land pack. even though I do own it. but I was wondering. idk if this would need to be a separate asset or add it to this one idk.
    Be cool if you made a asset for frozen ice broken up being floated down the river.
    So i guess like your lava asset but ice. all different size chunks of ice etc.. Maybe even some ice bergs to throw in there.
     
  19. NatureManufacture

    NatureManufacture

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    You can do this with ram 2019 and its physics:)
     
    JBR-games likes this.
  20. wangjiangang

    wangjiangang

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  21. NatureManufacture

    NatureManufacture

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    Nope. It is asset itself.
     
  22. Rowlan

    Rowlan

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    With all the recent awesome updates i had to examine your assets in more detail and thought why not go on a more or less microcosm level. When you drive over your terrains or run over them, you don't notice it the same way. I'm even more impressed now by the most awesome quality of your assets. Can't wait for your next ones :)

    Here's a video:



    and some stills:

    b.jpg
    hdrp.jpg
     
    JBR-games likes this.
  23. Skypiggy

    Skypiggy

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    Hello, I'm about to buy one of your packs and I'm just wondering whether it'll work on Unity 2019.2.3 with HDRP 6.9.0?
     
  24. NatureManufacture

    NatureManufacture

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    In upcomming week.
     
    Rowlan likes this.
  25. unity_Lv09uB7WGa11jw

    unity_Lv09uB7WGa11jw

    Unity Technologies

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    Great assets!
    Wonder how to make custom tree and grass working with wind?Any tutorial or documents?
     
    dan_wipf likes this.
  26. NatureManufacture

    NatureManufacture

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    Non colors are need, only vertex alpha on leaves :) It's super simple rest is handled by our tech.
     
  27. Rowlan

    Rowlan

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  28. Rowlan

    Rowlan

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  29. DropNodes

    DropNodes

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    Downloaded the latest version of the Starter pack, but all rocks seem to not work with VS Pro (tried instanced and instanced indirect). Could you please help me on this? @NatureManufacture
     
  30. NatureManufacture

    NatureManufacture

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    Their scale probably could be wrong. Rescale mesh (not prefab)
     
  31. creat327

    creat327

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    I love this asset but so slow for mobile. Any chance to get something running on a 2015 android?
     
  32. DropNodes

    DropNodes

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    ah yeah that was it, it needed much more scaling