This pack is: - group of HQ assets which will work with unity standard shaders and other systems; - huge group of shaders which will bring better quality and simplify your workflow, if you want to use them; - shader pack for CTS to get 1:1 compatibility; - all shaders are shared between our all assets; In our pack you will find 5 aspects (artistic content, shaders, tools, support files): 1) Artistic content: - 33 rock prefabs with snow auto-cover, uv free cover and standard - 7 atlased rock texture sets (27 textures); - 4 birch trees with 32 prefabs in HD, autumn, Vegetation Studio, optimised combination; - 2 willows trees with 14 prefabs in HD, autumn, Vegetation Studio, optimised combination; - Tree triangles specification below; - 11 rock models; - 6 ice floe models; - 34 ice rock and floe prefabs in 2 example material variants (data is for about ice 540 variants); - 64 ice lake materials ; - 64 ice solid object materials; - 64 ice lake materials with vertex painted snow; - 5 ground texture sets (20 textures); - 5 grass prefabs for unity terrain; - 5 grass prefabs with LOD’s for VS and custom foliage systems; - our R.A.M river meshes example as frozen river. - 9 unity grass billboards textures sets; - 60 vegetation studio grass prefabs with Lod's; - 2 scanned optimised trunks with snow version; - 6 roots models with snow version; - uv free environment demo; - frozen river environment demo; - frozen lake environment demo; - 2 seasons and dynamic snow demos; - All grass textures contain: Albedo, Normalmap, AO, Smoothness; - All ground textures contain: Albedo, Normalmap, Metalic, AO, Smoothness; - All object textures contain: Albedo, Normalmap, Metalic, AO, Smoothness; - All content support snow; In ground textures you will find: snow, grass, dirt / mud, rock; 2) Shaders: - All shaders support vegetation studio instanced indirect out of the box; - Note: Snow cover could be sand, moss,grass anything; - 6 grass shader (lite, standard specular with snow variants); - 4 standard shaders with snow support; - 3 cross shaders as last tree lod (standard, snow, seasons); - bark shaders with snow, metallic/specular variants; - seasons leaves shaders which support autumn changes and snow cover in metallic/spec variants; - 4 ice rock shaders autocovered by snow with uvfree ice (cool ife icebergs and floe) - 8 ice lake shaders in variants: translucency, metallic, specular, snow on vertex color; - 4 ice solid models shader variants in variants: metallic,specular,translucency; - 5 uv free shaders also with snow cover; - 2 unity terrain grass shaders to cover unity grass by snow; - 3 terrain shaders with snow cover (max 4 splats + snow) in uvfree and triplanar variants; 3) Ported wind shading from HD SRP: - Advanced and cheap wind shading; - Wind will be shared between our all assets; - Wind works 1:1 like in HD SRP; - Wind manage grass colors and normals; - All shaders have snow support version; 4) Tools and Scripts: - Snow Wind Manager to control seasons and snow amount; - Vertex paint tool shared between all our assets; 5) Additional support files: - Post process profiles (image effects from movie); Trees specification - low overdraw and smart shaders are gpu friendly. Trees share same materials so this will keep low drawcall usage at the scene. Trees contain optimised and hd versions: Optimised LOD’s tris: Big Birch :13000/8300/2500/27(cross); Big Birch 2: 16500/8900/2600/27(cross); Medium Birch;9300/3400/2000/27(cross); Young Birch:2000/1000/500/27(cross); Big Willow :11000/5200/2400/27(cross); Big Willow 2: 11000/5200/2600/27(cross); HD LOD’s tris: Big Birch :22000/11700/4800/2500/27(cross); Big Birch 2: 29600/14500/4700/2600/27(cross); Medium Birch:13800/7200/3400/2000/27(cross); Young Birch:2000/1000/500/300/27(cross); Big Willow :18400/8600/4800/2900/27(cross); Big Willow 2: 15400/7200/4100/2600/27(cross); This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter, or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow/moss shader dynamically reacts on object position and covers it by snow or moss correctly by taking into account normalmap, vertex position and it's direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD. Meshes Prefabs show many shaders specular and metalic variants like: UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically. Terrain Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. CTS - Complete terrain shader is full version with many variants and optimisation of this shaders. Ice Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending. There are few ice shader wariants so they will fit many situations. There is uvfree version, vertex painted by snow version which could be used for lakes or ice caves. All shaders use the same channels as unity standard shaders and support instantiating: Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB) Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G) We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory. Many screens were made with Unity post process stack. Their profiles are incluided in asset pack. Assetstore Link Documentation Tutorials: Terrain Setup Tutorial Actual Version 1.5 Version 1.5 New update for unity 2017.1+ - lw srp support - added ice floe - whole foliage is MUCH faster now - new wind ported from hd srp - sync to NatureManufacture assets and compatibility - rebuilded trees - full vegetation studio support - HUGE trees optimisations - new ice shaders ice covered by snow - new ice shader, ice vertex painted by snow - new 21 stone prefabs with ice and snow on top (cool for ice lake and river borders) - R.A.M spline example as frozen river - post process stack file added - fixed, speed up and upgraded terrain shaders - cleaned and optimised all shaders - fixed normals on foliage - reduced numbers of poligons on trees - reduced numbers of materials on trees - fixes on leaves textures - new crosses which works with wind - new lower price - seasonal trees contain crosses etc - optimised and upgraded shaders Complete Terrain Shader (CTS) preview with Dynamic Nature Stater. Asset is fully compatibile because was made by NatureManufacture and Adam Goodrich. Visit us: Facebook Twitter Our website - naturemanufacture.com Discord - support You could also look at our other packs: Unity Tools: River Auto Material - create fabalous river in few seconds, (ground textures included) Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave. World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times. Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching. Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes Terrain Shading: CTS terrain shader - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use. Environment: Ice World - ice shaders for water and models with huge ice textures library PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included. Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported. Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD's in the planet Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime. Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result. Realistic Grass Pack - pretty old grass (billboard) texture library Realistic Tree Pack - big library of trees, optimised and cheap in render Mountain Tree Pack - group of mountain trees, optimised and cheap in render. Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+ Ground Textures: Winter Ground Pack - library of winter ground textures like rocks, snow, paths , grass etc Landscape Ground Pack - big library of ground/forest textures Landscape Ground Pack 2- big library of ground textures VR & FP Models: VR Hands FP Arms - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.