@Llockham-Industries I'd have to agree with the others. I'm at the point now where I need to decide whether to stick with the legacy pipeline for my project or use the HDRP. From what I read yesterday by one of the Unity devs, the HDRP will still be experimental in 2018.3 and relies on other elements of Unity that are not finished (new terrain system, new vfx editor) before it can be even considered ready. Even if those things come out in preview in 2018.3, it'll be much longer before they are considered production ready as well. There are a lot of other things that aren't ready for HDRP, for example some sort of a surface shader equivalent, a way to do custom decal shaders and skyboxes using the ShaderGraph, etc. Even then, I have a feeling that it will take even longer for HDRP to be stable and relatively bug free. Based on all this, I'm heavily leaning on sticking with the existing pipeline instead of HDRP, and need some sort of supported decal solution for it. I can understand not wanting to port Dynamic Decals to the new rendering pipelines (I don't even know if anyone was expecting that), but can you at least continue to support the existing pipeline? As long as you're clear on the Asset Store page that you won't support the new rendering pipelines, I don't see why you would need to stop selling Dynamic Decals as well. Devs will continue to need a non-experimental, battle tested solution for the existing pipeline for some time to come. Thanks for listening.