@Fairennuff - Apologies, entering and exiting play mode should fix the Assert Order bug. If your still unable to see projections afterwards, then this is an unrelated bug, please send me an email immediately. (Support@LlockhamIndustries.com) I've one last bug to fix before I submit the next patch. Also going to try merge 2017.1 and 5.6, I'll be sending out copies and uploading to the store asap . @mrBeam - Decals use sorting id's within the default layer to order themselves. I believe this takes priority over renderQueue, though not over render loop order. ie. a semi-transparent object will always render after an opaque/alpha-test object, but an alpha-test object with a higher sorting id/layer will render after an alpha-test object with a lower sorting id/layer, even if it has a lower renderQueue. If you wish to guarantee objects showing before or after, you would have to put them on layers above or below the default sorting layer. I might be able to expose the option to have decals use an optional specifiable sorting layer, would this be helpful in your use-case?