I'm sooo looking forward to Grid Flow! Tempted to entirely pause level design work just to wait for it! One question: If we already have systems (code etc) for locks, breakable chests that reveal keys etc, how will we integrate these? (e.g. my system uses ScriptableObject as the 'keycode' to identify which key opens which lock. Can I add code to have it correctly placed and maybe even visualised?) Wow. But.... (and this is just an idle question) just 'theme' and not 're-structure' ? (i.e. runtime graph editing ... assuming we don't mind them super-breaking our levels ;-) ) Thanks. Looking awesome as always!