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[Released] Draw XXL

Discussion in 'Assets and Asset Store' started by DanielK2, Mar 27, 2023.

  1. DanielK2

    DanielK2

    Joined:
    Jul 17, 2017
    Posts:
    10
    Hi everyone,

    this is the official support thread of the Draw XXL asset. Draw XXL is an extensive set of visual debugging and development tools. It can be used as components without any code or like debug lines as one-line-calls from anywhere in your code.

    Feel free to ask any questions.









































     
    Last edited: Mar 28, 2023
    MelvMay likes this.
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    9,404
    This looks really, really good!

    Congratulations on the release.
     
  3. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,568
  4. DanielK2

    DanielK2

    Joined:
    Jul 17, 2017
    Posts:
    10
    Hi mgear,
    sorry I was so busy around the release that I even forgot to link the store entry in the thread. Fixed it now.
    All lines are drawn with Unitys build-in ways. The default is via Debug.DrawLine(). In Edit mode it is via Gizmos.DrawLine(). In builds it is via a mesh with "mesh topology = lines". I tried it in all render pipelines and it works.
    Concerning VR: I'm not an expert in VR and don't know the special requirements for it. But since it is just a mesh it should work, am I right?
    Here is some more detail on how the different line drawing methods are chosen from the documentation.
     
    mgear likes this.