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[Released]Dots Terrain Grid

Discussion in 'Assets and Asset Store' started by Sunstrace, Jul 23, 2022.

  1. Sunstrace

    Sunstrace

    Joined:
    Dec 15, 2019
    Posts:
    40
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    4,013
    I don‘t really understand what this is supposed to be useful for. You have terrain, it is somehow a grid, and it has something to do with DOTS and Entities. But … why would a random dev want to use it? And pay a significant price for it, too?

    Look up „UVP“ (unique value proposition) because I think this is entirely lacking from the product page. I can take an educated guess but I wouldn‘t even be sure about whether this is implemented in a way that I could easily use it in my own project and save me how many hours of work? My stomach feeling tells me there is more to it, but on the surface it sounds like something most devs could put together a „terrain grid“ in an hour or two.

    Maybe the point is that there is no DOTS terrain yet and the unique thing is that you can take a regular terrain and have it work with DOTS physics? That is my educated guess. If true, THIS should be the first thing to tell potential customers as they start reading the asset description.
     
  3. Sunstrace

    Sunstrace

    Joined:
    Dec 15, 2019
    Posts:
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    Yes, it works with DOTS physics. Although it is also possible not to use dots physics. Please read the introduction to points 6 and 7。