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[Released] Doodle Bubble Balls Complete Project

Discussion in 'Assets and Asset Store' started by guanqun, Apr 17, 2014.

  1. guanqun

    guanqun

    Joined:
    Jan 23, 2013
    Posts:
    8
    Hi guys,

    Update:

    Check out this project if you're interested in native unity2d Link

    $icon.png

    If you're using 2d toolkit, I suggest you take a look at this project.

    http://u3d.as/content/guanqun/doodle-shooting-bubble-complete/7ko

    This is my first try on Assets Store, and this is my complete project for doodle bubble balls. This is a clone of a classical game. It uses 2d toolkit to do the sprite slicing. This is a complete project and you can reskin it with new styles right away, besides it's a good chance to learn how to implement such a game in Unity3D.

    You can try my free demo in ios or android: https://itunes.apple.com/us/app/doodle-bubble-balls/id723718109?mt=8

    https://play.google.com/store/apps/details?id=com.guanqun.doodlebubbles

    $IMG_1987.jpg
     
    Last edited: May 25, 2014
  2. ProjectOne

    ProjectOne

    Joined:
    Aug 9, 2010
    Posts:
    442
    Suggestions

    1) At the moment you shoot by touching the screen anywhere even from below the play area
    2) You cannot touch and drag (to aim) from below the arrow. currently you have to touch and drag within the play area which means your fingers/hand will obstruct the view
    3) no pause button during play state
    4) €57 ?!?!?!??!? wow that's an expensive price (personal opinion)
     
  3. guanqun

    guanqun

    Joined:
    Jan 23, 2013
    Posts:
    8
    Thanks for trying this out.

    1) yes, but it's a bug, it shouldn't shoot the bubble below the play area. thanks for pointing that out.
    2) yes, you have to touch and drag within the play area, this is a simple assumption. you can move your finger up in the upper part of the screen so that it won't obstruct the view.
    3) there's no time limitation for each level. so there's no need to add another pause button. it's just unnecessary.
    4) this codebase is ready for reskin so i think it's a reasonable price.
     
  4. guanqun

    guanqun

    Joined:
    Jan 23, 2013
    Posts:
    8
  5. guanqun

    guanqun

    Joined:
    Jan 23, 2013
    Posts:
    8
    I've made a few changes to this project.

    According to some customers' input, I'll keep the original project intact with the usage of 2d toolkit but for the native unity2d, I've created a new project for it. Here's the link if you're interested, Shooting bubble balls Deep Sea theme. And this project has nicer graphics and it's cheaper for you to start with.

    $icon.png

    Check it out!
     
    Last edited: May 25, 2014