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[RELEASED] Dlib FaceLandmark Detector

Discussion in 'Assets and Asset Store' started by EnoxSoftware, Jun 4, 2016.

  1. EnoxSoftware

    EnoxSoftware

    Joined:
    Oct 29, 2014
    Posts:
    1,524
    Unfortunately, there is no tool for placing points.
     
  2. Harko_yo

    Harko_yo

    Joined:
    Feb 25, 2017
    Posts:
    6
    Ok, we will continue moving them by hand then :p

    Another thing. Is the Quad resizing to the screen size? It seems to match the screen height but not the width and on mobile screens the sides are empty.
     
  3. EnoxSoftware

    EnoxSoftware

    Joined:
    Oct 29, 2014
    Posts:
    1,524
  4. Harko_yo

    Harko_yo

    Joined:
    Feb 25, 2017
    Posts:
    6
    I'm having some new funny problems.
    First, sometimes the ARObjects are not showed because they are flipped backwards and moved behind the camera. Going back to main menu and back to the mask scene may fix it, some times it takes a lot of tries others only one.

    And the second, the project will run on phones/tablets but after the builds the fps dropped to 10 fps.
    The scenes have masks and ARObjects for every face. I checked the code and find it calculates two times the faces (one for mask another for objects). Fixed that and now it go up to 20 fps.

    Before tried to add skipframe and downscale ratio. ARobjects give some problems with downscale when i try it on the tablet. Skipframe need a little more of working so the mask don´t blink when a frame is skipped.

    I need more ideas to make the fps go up a little more and a way to stop the ARobjects to flip and move backwards (this one is frustrating)