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[Released] Dialogue System 2.0

Discussion in 'Assets and Asset Store' started by Runemark, Feb 27, 2018.

  1. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98

    The Dialogue System is a node based visual editor. With it you can create interactive dialogues fast and easy. The system helps you to make not just a simple dialogue, but a complex branched conversion without writing a line of code. Our goal was to make a non-programmer friendly solution, with maximum flexibility.

    Follow us for updates and news:
    website | facebook | twitter | youtube








    Framework
    - Dynamic branched conversations with multiple choices.
    - Complex conditions or logic without scripting
    - Random node, that you can use for everything.
    - Local and Global variables
    - Custom event and Event call nodes.
    - Retargetable Dialogue Graphs

    Additional Features
    - Built-in and customizable Save & Load, even without scripting
    - Detailed User Documentation in pdf
    - Well commented C# scripts
    - Full source code (no DLLs)
    - Example Scenes​
     
    Last edited: Apr 6, 2018
    Gregorik likes this.
  2. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98
    Frequently Asked Questions

    Is it possible to play an Animation from the Dialogue Graph? [Video]
    Yes. Although the Dialogue System doesn't have built-in node for animator component yet, it's very easy to achive this with the Call Event node. Even without writing a single line of code. Check the youtube video!

    Does it have built-in Localization or does it support any 3rd party asset?
    Not at the moment (version 2.0). But I'm planning to add built-in solution in 2.1.
     
    Last edited: Mar 28, 2018
  3. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98
    [reserved]
     
  4. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98
    Released in the Asset Store!
    I also uploaded a version for Unity 5.6 support, it's in pending status right now, waiting for Unity Team to allow it.

    Check out the first tutorial video too. (This is also my first ever tutorial video, so sorry for the quality.)

     
  5. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98
    Q&A mini-tutorial about how to play an animation from the Dialogue Graph.
     
  6. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    98
    In this tutorial you can learn how to set Actor Name and Portrait, how to create conversation with multiple participants. Also I'll show you how to use voice over audio clips for Actor text, and for player answers as well.