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[RELEASED] Diabolic RPG Inventory

Discussion in 'Assets and Asset Store' started by ik1602, Jun 3, 2015.

  1. ik1602

    ik1602

    Joined:
    Apr 12, 2014
    Posts:
    23
    We are happy to announce that Diabolic RPG Inventory full version has been released two hours ago on Asset Store.


    Support website, live preview and videos are available here.

    Our website: http://grimgamesstudio.com/
    Us on Twitter: https://twitter.com/GrimGamesStudio
    support email: models@grimgamesstudio.com

    Diabolic RPG inventory is the most comprehensive inventory system, unifying professional grade GUI and graphics with powerful algorithms behind its core.
    It is primarily intended for rapid development of RPG types of games but also can be easily be adapted to other genres.

    It is multi cell type of inventory system that is suitable for games aiming for high end look.
    It supports multiple inventories, adding and dropping items on scene, easy screen alignment, character, health, and item classes as starting point for customization.

    Features:
    -Multi cell inventory system
    -Personal Inventory system
    -Trader/other inventory
    -Full player leveling system
    -Trading system w. autogenerator
    -Complete spells/powers system
    -Complete bottom bar
    -Ready Panes for functions
    -Implemented "mana"/"blood" feature
    -Implemented stamina function
    -One click Equip Player, throw, pick up,
    sell,buy,magic,aura select
    -Auto item distribution
    -Easily adaptable to all types of game
    -Simple setup of graphic
    -Full item gravity support
    -Full source code
    -Full resolution graphic
    -Easy item creation
    -Sound on item actions.
    -Visual spells setup (inspector)
    -Leveling system on categories
    -Basic health system

    Setup your own formulas for supplied parameters or create your own.

    Scripts are coded in c#, for full customization some programming knowledge is required.

    Check out videos, and live preview
    Live
     
  2. SteveB

    SteveB

    Joined:
    Jan 17, 2009
    Posts:
    1,451
    This uses your own GUI, not uGUI?

    Looks great and one of the rare Inventory Systems that use multi-cell item sizes. :D

    Cheers
     
  3. ik1602

    ik1602

    Joined:
    Apr 12, 2014
    Posts:
    23
    Thank you, it does use its own GUI, so it can maintain some earlier version compatibility.
     
  4. ik1602

    ik1602

    Joined:
    Apr 12, 2014
    Posts:
    23
  5. ik1602

    ik1602

    Joined:
    Apr 12, 2014
    Posts:
    23
  6. otihani42

    otihani42

    Joined:
    Jul 27, 2015
    Posts:
    1
    Hi I have tried live version and it is looking pretty nice. I want to ask you about customization of cells number ,how can they have different lentgh and number because in my game space of pannel is much wider ,also if that will afect icons put in cells.thanks.
     
  7. ik1602

    ik1602

    Joined:
    Apr 12, 2014
    Posts:
    23
    Sorry for the late response, we've posted several explanatory videos in the meantime, but here we'll answer also, cells are fully customizable by width and height (meaning rows and columns) also their size, and it wont affect icons in any way. Good luck.
     
  8. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    4,030
    Do you plan to add controller support in a future version?