Tested and supported for Unity version: 2018.3 2019.1 2019.2 WebGL - Documentation - Forum Thread Feature: Physics Based deterministic dice rolling. You decide what the dices will roll. Perfect for when you want to separate the code from the visuals. The dices rolls using the built in physics engine in Unity and will collide with your other objects/terrain. Feature: Normal Roll Roll the dices using Unity’s built in physics engine and each dice will give you the result during runtime! D6 with several different texture included. Includes Albedo and Normal map for both dots and numbers. Customizable Dices Includes original .FBX models with textures in original formats with all layers preserved in .XCF(GIMP) and .PSD(Photoshop) for an easy way to make your own customized dices. ----------------- 1.0 First Release ----------------- Please put any suggestions or questions in this thread. During the Beta phase i will run it with 50% discount.