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[RELEASED] Deterministic Dice

Discussion in 'Assets and Asset Store' started by REDvsGREEN, Sep 12, 2019 at 10:24 AM.

  1. REDvsGREEN

    REDvsGREEN

    Joined:
    Sep 8, 2019
    Posts:
    2
    Tested and supported for Unity version:
    2018.3
    2019.1
    2019.2

    WebGL - Documentation - Forum Thread

    Feature: Physics Based deterministic dice rolling.
    You decide what the dices will roll. Perfect for when you want to separate the code from the visuals. The dices rolls using the built in physics engine in Unity and will collide with your other objects/terrain.

    Feature: Normal Roll
    Roll the dices using Unity’s built in physics engine and each dice will give you the result during runtime!

    D6 with several different texture included.
    Includes Albedo and Normal map for both dots and numbers.

    Customizable Dices
    Includes original .FBX models with textures in original formats with all layers preserved in .XCF(GIMP) and .PSD(Photoshop) for an easy way to make your own customized dices.

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    1.0
    First Release

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    Please put any suggestions or questions in this thread.

    During the Beta phase i will run it with 50% discount.
     
    Last edited: Sep 12, 2019 at 10:50 AM
  2. REDvsGREEN

    REDvsGREEN

    Joined:
    Sep 8, 2019
    Posts:
    2
    1.1 Release

    Fixed a bug where if the dice landed Y< 0 it had some issues finding the top roll.

    Added “Set Kinematic” which sets all other Rigidbodies to “set Kinematic” during the Simulation and unsets them afterwards.