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[RELEASED] Destructible Props Pack

Discussion in 'Assets and Asset Store' started by NOT_Lonely, Jan 7, 2015.

?

What kind of objects you want to see more in the pack?

  1. electronics

    12 vote(s)
    66.7%
  2. wooden crates and barrels

    10 vote(s)
    55.6%
  3. tableware

    5 vote(s)
    27.8%
  4. plants

    7 vote(s)
    38.9%
  5. lamps

    6 vote(s)
    33.3%
Multiple votes are allowed.
  1. NOT_Lonely

    NOT_Lonely

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    Hello!
    I am glad to present you my asset - Destructible Props Pack!

    60% OFF till the end of July!

    Unity 5 PBR version released!

    Cover_big.png










    More screenshots on Asset Store Page.


    This pack contains 37 high quality objects. All 3d models have albedo, specular with roughness and normal maps (textures resolution from 1024*1024pix to 4096*4096pix). Every object is breakable and can be broken by two ways: by falling and by the weapon. All objects have sound and particle fx. All models and shaders from this pack also can be used in mobile projects and both Unity 5 Pro and Unity 5 Free.

    Also each object has flexible adjustments: strength, health (for destruction by weapon), explosion force, break by click, disappearing chunks by timer.

    I'll be very happy if you leave a review!
    Get it
     
    Last edited: Jul 9, 2017
    AlmightyGames likes this.
  2. NOT_Lonely

    NOT_Lonely

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    Now it cost only $20! And new models are included ;)
     
  3. NOT_Lonely

    NOT_Lonely

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    Hey!
    Unity 5 version coming soon!
     
  4. NOT_Lonely

    NOT_Lonely

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    Discount 50% Until release of PBR version!
     
  5. NOT_Lonely

    NOT_Lonely

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    New textures are coming

     
  6. chrisoooooooooooooooo1

    chrisoooooooooooooooo1

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  7. NOT_Lonely

    NOT_Lonely

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  8. NOT_Lonely

    NOT_Lonely

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    Some models are PBR ready



     
  9. NOT_Lonely

    NOT_Lonely

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    New models are PBR ready. Rendered in Unity 5.




     
  10. NOT_Lonely

    NOT_Lonely

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    Some new models are PBR ready now



     
  11. NOT_Lonely

    NOT_Lonely

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    Wooden boxes with different textures


     
  12. NOT_Lonely

    NOT_Lonely

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    I have made an explosive box


     
  13. AlmightyGames

    AlmightyGames

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    Your work is fantastic!. :)
     
  14. NOT_Lonely

    NOT_Lonely

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    AlmightyGames likes this.
  15. SpaceRay

    SpaceRay

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    Hello, I have found this and think that is very good and well done, interesting and useful, specially the explosive box shown here above.

    Can I replace the materials for different ones? I mean that to make the wooden boxes with metal texture that I already have instead of the wood.

    Please, can you be so kind to tell me how would I be able to use my own weapons to be able to destroy these objects you have created?

    I mean what is needed to have so this destructible objects can be broken

    I am using the weapons included in the Sci Fi Effects asset https://www.assetstore.unity3d.com/en/#!/content/20416

    I also own the DestroyIT asset that maybe I can use your prefactured objects with this asset https://www.assetstore.unity3d.com/en/#!/content/18811

    Thanks for any help

    Best wishes
     
  16. NOT_Lonely

    NOT_Lonely

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    @SpaceRay, Hi!
    In my destruction script I basically use destruction by collision events, but in my script I have a destruction function that you can call from other script, for example, from your weapon raycast script and it will be works :)

    About materials: yes, you can replace if you want, but you need have a new texture for this.

    And the last thing: this package is published now just for Unity 4.x, it has no PBR materials still. But I already finished PBR materials and some new textures and I will upload this update soon.
    You can buy this pack for $12 now, but after update it will be cost $25.
     
  17. SpaceRay

    SpaceRay

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    Thanks for your answer, I have bought this today and will see what I can do and how it works

    I just want to let you know that I get this error message when trying to use the demo scenes using Unity 5 that may be easy to fix and not a problem but think that these could be updated and fixed in the next update

    Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0.

    Best Regards

     
    Last edited: Jul 17, 2015
  18. NOT_Lonely

    NOT_Lonely

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    @SpaceRay, hi!
    Thank you!
    It is already fixed in Unity 5 version, and soon will be available on the store, then you can update it and get new textures for some models, PBR ready materials and pick up & drop system :)
     
  19. NOT_Lonely

    NOT_Lonely

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    Unity 5 version of Destructible Props already available on the Unity Asset Store!
    Get it now: http://u3d.as/aTo
     
  20. theANMATOR2b

    theANMATOR2b

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    Wanted to say I really like this pack, except for the exploding barrel. It just doesn't hold up compared to the rest of the destructible props.
    You asked about suggestions in the other thread but I didn't see it til today. One you may consider if you update this pack again. It would be great if there were a couple variations to the screen cracks when the tv/computers get broke. And it would also be cool if this could somehow be raycasted so where the player points to on the screens, that's where the break spider webs out from.
    Sorry I was late to reply. But though if you ever update these can be taken into consideration.

    Overall quality work as always.
     
  21. NOT_Lonely

    NOT_Lonely

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    Hi! It's good idea, I think it can make this package more realistic) I'll keep it in mind! :)
    And thank you for your feedback!
     
    theANMATOR2b likes this.
  22. blackbird

    blackbird

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    the objects doesn t react when i shoot them using a third person shooter system... can i send you the third person shooter system and look to it ?
     
    Last edited: Apr 6, 2016
  23. NOT_Lonely

    NOT_Lonely

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    Hi!
    You have to call Crushing function from the destructible object destruction.cs to destruct the object from your own shooter system.
     
    blackbird likes this.
  24. mm234345

    mm234345

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    Hi, this looks good. Could you list the vert/tris counts for the destructed props? Thanks
     
  25. NOT_Lonely

    NOT_Lonely

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    Hi!
    Thanks!
    For example: wooden barrel has 392 tris and 198 verts in unbroken state, and 1800 tris, 968 verts in broken state.

    WoodenBarrel_wireframe.jpg
     
  26. mm234345

    mm234345

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    Thanks for the reply.

    Damn, it appears like I missed the sale? My alerts said it was on sale for 13 days, but it is no longer listed as on sale.
     
  27. NOT_Lonely

    NOT_Lonely

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    Yes, it was in a first wave of this sale. Now it's finished for this asset.
     
  28. NOT_Lonely

    NOT_Lonely

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    Hey, as I can see, they put this asset on sale again =) So don't miss the chance!
     
  29. NOT_Lonely

    NOT_Lonely

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    Hey everyone!
    The asset is on sale now with the 60% discount! Only for July!
     
  30. JC_LEON

    JC_LEON

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    hi i purchased your great asset last week when it was on sale..
    great package.
    i managed t ointegrate it on my current project and destruction woks fine.. btw i noticed that explosive barrels and crates doesnt get affected from a near explosion..
    infact i was thinkning that if an explosive barrel or crate got shooted and explode ..the explosion activate the destruciton procedure on explosives barrels and crates near the explosion itself .. I was supponning that i got an error modifing the scripts for my nees but even on a new project with only your asset imported this function works..

    my question is ..

    is that supposed t owork this way or thereis a bug on the scritps??

    and can you give me some hint how can i acheive my needs??

    many thanks in advance for your time..
     
  31. JC_LEON

    JC_LEON

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    nevermind..solved by myself
     
  32. MaorDany

    MaorDany

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    If I'm adding the package "Destructible Props Pack" to my unity game i get error "PostEffectsBase class missing". can u help me? Today I bought some packages from you :)
    EDIT : Oops is a problem with me!!!
     
  33. IN_Mark

    IN_Mark

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    Hi! Is it possible to trigger the destructible prop from Timeline?
     
  34. NOT_Lonely

    NOT_Lonely

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  35. TimeSniper

    TimeSniper

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    Hi?

    Can you let me know how I can effectively respawn the object after some time it destroyed?

    I tried something like this. But no luck. Maybe because it is destructable?

    void DestructObject(){
    Destroy(gameObject);
    Respawn();
    }

    void Respawn()
    {
    Instantiate(Prefab_Destructable_Object, Position);
    }

    Thanks.

    Edit: I figured it out myself while waiting for your reply. It was just matter of asigning prefab.
     
    Last edited: Apr 10, 2019