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[RELEASED] DebugGraphs v1.1 - Debugging assistant for plotting and data visualization

Discussion in 'Assets and Asset Store' started by samuel_unknown, Nov 23, 2016.

  1. samuel_unknown

    samuel_unknown

    Joined:
    Apr 29, 2015
    Posts:
    5
    DebugGraphs has finally been released!

    Get it now on the Asset Store!

    DebugGraphs is a debugging assistant for plotting and data visualization.



    Features:
    • Graphs legend
    • Adding graphs from code & editor
    • Customisable graphs count, colors, signatures
    • Scalable grid
    • Compatible with UnityPro and Free
    • 2 Demo scenes included
    • Full source code included


    Here are two vouchers for DebugGraphs :)
    • ASV-TUDF-GAHJ-KHXG-7NWC-HMEF
    • ASV-VR34-F477-KYHV-Y934-9JA6
    I will be very glad if you could write me a review.
    Thanks!

    Asset Store Page
     
    Last edited: Dec 2, 2016
  2. 2dgame

    2dgame

    Joined:
    Nov 24, 2014
    Posts:
    82
    I just bought it since I didn't know where I can put the voucher. Unfortunately I don't have time to try it out the next couple of days. I will give you some feedback as soon as I can.
     
    samuel_unknown likes this.
  3. samuel_unknown

    samuel_unknown

    Joined:
    Apr 29, 2015
    Posts:
    5
    Hi everyone! :) New version now is available. I added CSV export for graphs values.

    I will be very glad if you could write me a review.
    Thanks!

    New voucher -> ASV-P4MU-374Y-H9GH-6J6Q-RAUF

    Asset Store Page
     
  4. GhaziXX

    GhaziXX

    Joined:
    Feb 19, 2017
    Posts:
    1
    Hey Samuel can you please give us a new voucher so i can try it and write a review ? :)
     
  5. helloworldgames

    helloworldgames

    Joined:
    Mar 16, 2017
    Posts:
    59
    I'd love to review it as well.
    Thanks
     
  6. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    809
    Hi Sam,
    Can you please PM me voucher of your plugin? i can see its uses and 'd love to give it a try.
     
  7. samuel_unknown

    samuel_unknown

    Joined:
    Apr 29, 2015
    Posts:
    5
    Hi guys!

    I sent you vouchers ;)
    And I hope you will like my package.
     
  8. Can-Baycay

    Can-Baycay

    Joined:
    Dec 14, 2010
    Posts:
    13
    Hi. It seems like DebugGraphs can easily handle displaying more than one graph on the same canvas (Not sure what it's called but I will go with that name). A deal breaker feature for me is displaying multiple canvases of graphs as well. I need to show lots of data and it's impossible to see all of them in the same canvas.

    Is it possible or would you plan to implement this in near future?
     
  9. samuel_unknown

    samuel_unknown

    Joined:
    Apr 29, 2015
    Posts:
    5
    Hi Can-Baycay!
    It is true that DebugGraphs can display more than one graph in one canvase. And I don't plan add feature to display more than one canvases with different graphs.. :)
     
  10. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    809
    Hi Sam,
    I'm currently testing DebugGraph for review. It does what it advertise however there is a major problem preventing me to use it in real way. If i open graph window and slows down the Unity Editor. I believe that you can fix this issue so im here to discuss and get it solved. I'm on Unity 5.6.1p3 on macOS Retina.
    Please advise
     
  11. samuel_unknown

    samuel_unknown

    Joined:
    Apr 29, 2015
    Posts:
    5
    Hello JohnGate, do you have slows down the Unity Editor in play mode or this happens always? I tested DebugGraph on Windows (Unity 5.6.1f1) and everything works as expected.. I'm sorry but I can't test it on macOS :(
    May be some one in this thread have macOS Retina too, I have one vaucher and can send it for testing..

    Thanks for your reply!
     
  12. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    809
    It only slows down when i show dialog window, if i hide it it becomes fine too.
    The only Reason i can think of it is because of Retina Display.
    If you could find a macOs tester near you, that'd be great
     
  13. rudolpht

    rudolpht

    Joined:
    Jun 22, 2017
    Posts:
    1
    Hello Samuel,

    can i use DebugGraphs in the game environment as UI-Canvas?
    Or run this only in the Unity editor?
    I would need this for a Hololens project!

    Thanks!!
     
    Last edited: Jun 25, 2017
    giotta likes this.