Did you update to the newest version? Databox does not save the data to an asset... it uses Odin or FullSerializer to save all the data to a file (json or binary) Please follow the installation instructions: http://databox.doorfortyfour.com/documentation/getting_started Hi sorry for not being so active here! Unfortunately the forum refuses to notify me about new posts. You can also join the Discord server: https://discord.gg/a5uf3nM I'm more active here and you can also get help from the community A Databox object is already a scriptable object. Not sure why you want to add and nest it in another scriptable object? The idea of copying the data to the persistent data folder is to make sure the user has got all the data on his machine. So when modifying values it will be saved on the users machine. This is important because when updating your game the saved data will remain in the persistent data folder. Streaming Assets would replace the saved values on the users machine, when the game gets updated.