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[RELEASED] DarkTree FPS system

Discussion in 'Assets and Asset Store' started by DarkTree, Mar 29, 2019.

  1. Mazxz

    Mazxz

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    Awesome Upade!
     
  2. bthanse

    bthanse

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    "Support Unity versions 2019.1.14 or higher"
     
  3. DarkTree

    DarkTree

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    Еще проверь может места на диске нету...
     
  4. DarkTree

    DarkTree

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    Thank you
     
  5. bthanse

    bthanse

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    The zombies make damages when I run it in the editor, but after I have "Build and run" they do no damage to me. What is wrong ?
     
  6. DarkTree

    DarkTree

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    Hello, not really sure why it happens. I'll test it and give you solution
     
  7. bthanse

    bthanse

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    Have tested the Asset in the demoscene from Naturemanufacture Meadow. The zombies and soilders take no damage, only I. And when I die, I flew to the moon.( LOL Fixed it, someone that can se the error ? )


    Here I have fixed it, but now is it I that not take damage.

     
    Last edited: Mar 27, 2020
  8. bthanse

    bthanse

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    Almost ok now. Only the sound is not ok.
     
  9. DarkTree

    DarkTree

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    Sounds glitchy... I tested zombies today but glad that you found fix before. I changed vision script in last version and sound events seems to broken now. I release patch soon and will fix them.
     
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  10. bthanse

    bthanse

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    I have some truble with the use of this asset in the Naturemanufacture Forest Enveroment.
    A tree is moving strange, and some grass textures come in the wiev.
    Have not this problems when i use this scene with another asset.
    Is it possble to make an update so shadows effects the weapons ?



     
  11. pushingpandas

    pushingpandas

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    Can you please import some kind of save system?!?
     
  12. DarkTree

    DarkTree

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    It already is for half year long
     
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  13. JMyerscough

    JMyerscough

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    Hi there! Is there a roadmap anywhere to show potential upcoming features?
     
  14. pagan_poetry

    pagan_poetry

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    Why does Unity 2018.4 LTS support was removed? Not everyone use 2019 due to it's bugs and so on. It's sad that LTS versions are not supported. :(
     
  15. DarkTree

    DarkTree

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    I moved on new unity version due to different prefab system. When asset was on LTS, users of newest versions had bugs and broken prefabs sometimes. I'm not fan of latest updates and using 2019.1 for long time. Very stable version as for me (moved to from 18.4 LTS too)
     
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  16. DarkTree

    DarkTree

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    Hi! Join discord server. All news about asset gonna be here
    https://discord.gg/85CgsVv
     
  17. crimsonmortis

    crimsonmortis

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    Using Unity Version 2019.3.6f1 and getting "An error occurred while resolving packages: Project has invalid dependencies:" This is with a fresh clean install trying to start a new project. Tried re-importing which did not help.

    Just used 2019.1.14f works no issue.
     
    Last edited: Apr 1, 2020
  18. DarkTree

    DarkTree

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    Installing this version to check... Errors due to different package manager version. I'll figure it out
     
  19. Roller1

    Roller1

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    This worked for me. delete the manifest.json from project files and start unity again
    Unity v. 2019.3.7f1
     
  20. DarkTree

    DarkTree

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    Thanks for sharing!
     
  21. LunyMoonraker

    LunyMoonraker

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    Sorry sir if it was already answered, but I keep getting an error of .............
    ArgumentException: The Assembly UnityEditor is referenced by DTSimplification ('Assets/DarkTree FPS/Plugins/DTSimplification.dll'). But the dll is not allowed to be included or could not be found.
     
  22. DarkTree

    DarkTree

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    Attached Files:

  23. LunyMoonraker

    LunyMoonraker

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    great community you have, thanks!
     
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  24. bthanse

    bthanse

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    Tested the new patch today Version 1.4.1, but it looks soemething is wrong vith the soilders. They do not attach me, and I do no damage to them. The zombies works ok, they can hurt me, and I can hurt them.
     
  25. DarkTree

    DarkTree

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    Hello, there is coverlist component missing on the scene. Now it mist exist on the scene for proper work. Today I upload new tutorial about asset setting
     
  26. DarkTree

    DarkTree

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  27. peeppepe

    peeppepe

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    он поддерживает версию 2019.3.9f1
     
  28. Mad_Mark

    Mad_Mark

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    Is anyone else having an issue with the forward movement?
    I notice that when I hold down the "W" key for say, 3 or 4 seconds, the mouse does not respond to direction changes. If I let go of the "W" key, the player continues to move forward for several paces. How can this be fixed?

    I have removed my wireless keyboard and mouse, and have gone back to wired just to ensure that it is not bad batteries or radio frequency issues. No change. This really has me stumped!
     
  29. R0KRMAN

    R0KRMAN

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    It looks like there is a heat vision filter on the player's vision. Is there something I can do to change it?
     
  30. DarkTree

    DarkTree

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    Something wrong with post fx. Can you show screenshot?
     
  31. alshttrbg

    alshttrbg

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    Hi i have in error it says
    Assets\DarkTree FPS\Scripts\Player\WaterVolumePostProcessing.cs(8,12): error CS0246: The type or namespace name 'PostProcessVolume' could not be found (are you missing a using directive or an assembly reference?)
     
  32. TechSinsN

    TechSinsN

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    You need to add post processing too your project
     
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  33. alshttrbg

    alshttrbg

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    thank you it works
     
  34. barcode802

    barcode802

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    In Unity 2019.2.9f1 - fresh install encountering a number of issues with the demo scene/demo project:

    The mouse cursor is not locked by default when in FPS mode.

    When going to the right after exiting the warehouse and going past the wall area I get this error:
    NullReferenceException: Object reference not set to an instance of an object
    WaterVolumeTrigger.OnTriggerEnter (UnityEngine.Collider other) (at Assets/DarkTree FPS/Scripts/Player/WaterVolumeTrigger.cs:31)
     
  35. barcode802

    barcode802

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    I wish there was a way to download the older release that supports 2018 as well - other assets have supported similar things - it seems like that version could be kept available with no guarantee of support?
     
  36. barcode802

    barcode802

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    Also finding bugs in the weapons scene - getting this error when I fire:

    NullReferenceException: Object reference not set to an instance of an object
    DarkTreeFPS.Weapon.Fire () (at Assets/DarkTree FPS/Scripts/Weapon/Weapon.cs:449)
    DarkTreeFPS.Weapon.Update () (at Assets/DarkTree FPS/Scripts/Weapon/Weapon.cs:299)

    Also the player position is set wrong in this scene - so you have to reset it to 0,0 or you start outside of the play area.

     
  37. barcode802

    barcode802

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    I'm curious if there is a best recommended version of 2019 to use for this - given that I'm finding bugs in the version I'm using of 2019 (2019.2.9f1)
     
  38. R0KRMAN

    R0KRMAN

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    Here.
    upload_2020-4-23_11-54-3.png
     

    Attached Files:

  39. DarkTree

    DarkTree

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    2019.1.14 is guaranted working. Take a look at getting started video please.

     
  40. DarkTree

    DarkTree

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    I see this first time... Do you have post-processing stack installed? Editor version, your platform?
     
  41. R0KRMAN

    R0KRMAN

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    I have the post processing stack, and my platform is 2020.1. Also, if I try any other project or version of unity, it has a lot of compiler errors. some of the errors I can't even fix...
     
  42. DarkTree

    DarkTree

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    Versions from 2019.1 to 2019.3 are 100% working. Compiler errors might be due to post-processing stack not existing in project.
     
  43. R0KRMAN

    R0KRMAN

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    I will try that and let you know if it doesn't work.
     
  44. R0KRMAN

    R0KRMAN

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    Thanks! it works perfectly now!
     
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  45. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

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    Sure can. I hear you can get an export by being a decent human being and buying it from the Asset Store.
     
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  46. Mad_Mark

    Mad_Mark

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    @DarkTree , a couple of questions.
    1) Is there EmeraldAI integration? Something that replaces my manual edits posted here earlier?
    2) What is the status of the "forward movement" issue, where releasing the key doesn't stop the player moving.

    Stay safe.
    Mark
     
  47. DarkTree

    DarkTree

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    1) Official not, I saw that guys successfully doing it by themself (in fact, there is couple lines of code required, you know)
    2) I don't know how to help you. I tried to overload scene with other objects but haven't got any similar problem. Possible fix for your case is to move CharacterMovement method in FPSController from Update to FixedUpdate.
     
  48. CyberRon

    CyberRon

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    Hey.
    I like your asset.
    I have "Advanced Shooter Kit", "Realistic FPS Prefab" and your asset.

    Little suggestions.
    New demo maps.
    - all mechanics in the rooms.
    - new adventure map (replace actual map)

    Patches.
    Fix - jumping corpse (soldier)
    Add - corpse searching (items)
    Fix - reaction to shot sound (sometimes doesn't work)
    Fix - RPG shoots too fast
    Add - binoculars, flashlight
    Add - new places in the backpack (new pockets).
    Add - new items, e.g. shoes,
    Add - loss of HP (falling)
    Fix - the fire can be lit on the wheels of the car - image: https://imgur.com/0y25XdJ
    Add - ladder climbing
    Add - radiation detector
    Delete - automatic reloading of weapons after finding ammunition

    Thanks.
     
  49. bthanse

    bthanse

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  50. DarkTree

    DarkTree

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