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[RELEASED] DarkTree FPS system

Discussion in 'Assets and Asset Store' started by DarkTree, Mar 29, 2019.

  1. charitychild

    charitychild

    Joined:
    Mar 26, 2019
    Posts:
    2
    When I try firing the weapon I'm getting a bull reference, weapon.fire()
     
  2. AnanasStudios

    AnanasStudios

    Joined:
    May 15, 2021
    Posts:
    5
    Hello, I want also get it but I need to know if it is multiplayer and how to add a server to it.
     
  3. luiseduardofalaquenois

    luiseduardofalaquenois

    Joined:
    May 13, 2021
    Posts:
    1
    olá, seu ativo é muito bom, mas eu tenho problemas com os zumbis e npcs os zumbis ficam parados e os npcs desaparecem quando eu começo o jogo
     
  4. mahyar2020

    mahyar2020

    Joined:
    Jan 20, 2021
    Posts:
    1
    Hello, I die when I shoot zombies, but they do not die when I shoot at enemy shooters, but they can kill me.
     
  5. White_Mouse

    White_Mouse

    Joined:
    Jun 22, 2015
    Posts:
    22
    Unity 2019.4.18f1, imported DT only.

    Everything is... mostly fine, actually.
    No editor errors, performance is surprisingly good even on my old machine.
    There are some gameplay and technical problems, for example, floating point precision errors with ragdolls going full Jacob's Ladder or lack of noticeable muzzle flashes for human enemies, making them rather hard to notice, but the solutions to them are very obvious and pretty much a non-issue.
    Organization of assets is a mess, however. Definitely needs a clean up.

    Overall, absolutely not a full template, but an okay starting point.
    Looks pretty, has some neat features, like an inventory for different sized items or a set of weapon animations, and for any sort of a serious project there will be lots of reorganization and replacements anyway.
     
  6. jonathanwcurd

    jonathanwcurd

    Joined:
    Dec 9, 2017
    Posts:
    2
    Is there a documentation link or pdf for the latest version?
     
  7. StephenGabrielHarper

    StephenGabrielHarper

    Joined:
    Dec 4, 2019
    Posts:
    27
    any idea when 1.5 releases?
     
  8. JC_LEON

    JC_LEON

    Joined:
    May 20, 2014
    Posts:
    507

    yes... never
     
  9. Mad_Mark

    Mad_Mark

    Joined:
    Oct 30, 2014
    Posts:
    476
    @DarkTree
    Where are all the tutorials? I am trying to create a weapon, and the weapon wizard isn't doing a damn thing.
    How do you create weapons in DTFPS v1.4?
     
    alshttrbg likes this.
  10. BDslick04

    BDslick04

    Joined:
    May 18, 2021
    Posts:
    6
    How do you make it so the ai can fight each other?
     
  11. kavinduashaingo

    kavinduashaingo

    Joined:
    Jun 28, 2019
    Posts:
    1
    Hi, I am KAT. I need how to respawn with health after die. and how to turn on mouse when we enter to the pause menu or main meu. Is there something to enable ?
     
  12. GoDoHomework

    GoDoHomework

    Joined:
    Nov 18, 2021
    Posts:
    2
    Help! In Unity 2019.2.5, I did the manifest fix, BUT I get this error:
    Asset 'Weapon holder': Transition 'Landing -> Idle' in state 'Landing' doesn't have an Exit Time or any condition, transition will be ignored
    Any fix? New update? Excuse my grammer.
     
  13. Don_Rico

    Don_Rico

    Joined:
    Oct 22, 2019
    Posts:
    3
  14. EternalMerodach

    EternalMerodach

    Joined:
    Jan 27, 2014
    Posts:
    27
    Did something happened to the project? Have just seen the asset has been deprecated (not sure for how long), the publisher page is no longer available and all related videos have been removed.
     
  15. elihjam

    elihjam

    Joined:
    Oct 14, 2020
    Posts:
    1
    im trying to make that the ai attack enemie ai any help?