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[RELEASED] Damaged Clay Pottery

Discussion in 'Assets and Asset Store' started by AlmightyGames, Jul 15, 2015.

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Which Asset would you rather see developed next?

  1. More generic props (Rocks, Trees, Furniture, Accessories, and so on)

    0 vote(s)
    0.0%
  2. Square props to suit all of the Pixel/Cube developers out there (a la Minecraft)

    0 vote(s)
    0.0%
  3. Exterior (only) Modular Construction Kits (Castles, Houses, Huts, etc)

    0 vote(s)
    0.0%
  4. Interior (only) Modular Construction Kits (Castles, Sewers, Catacombs, etc)

    0 vote(s)
    0.0%
  5. Interior/Exterior Modular Construction Kits (Castles, Houses, Sewers, Catacombs, etc)

    100.0%
  6. Seige Equipment with Animations & ability to hurl projectiles (Catapult, Trebuchet, Ballista, etc)

    100.0%
Multiple votes are allowed.
  1. AlmightyGames

    AlmightyGames

    Joined:
    Jul 11, 2015
    Posts:
    21
    Unity Asset: Damaged Clay Pottery
    I've made a variety pack of old broken up clay pots & jars, good for decorating classic medieval dungeons. There are 195 Prefabs, half of them are pre-destroyed (Static Pots) while the other half are more interactive (Dynamic Pots) with rigidbodies and mesh colliders to allow physics to decide where to lay the fragmented pieces. The Dynamic Pots are held together by a simple rigidbody.Sleep() script and can be customized however you see fit. The demo allows you to go into a dungeon hallway filled with clay pots, and simply run into them to see how they fall apart. These pots can be scripted to react to impacts by weapons, characters, or whatever you imagine. (NOTE: This package does not contain such scripts, nor any part of your imagination)

    There are 15 individual designs, each pot shattered in 6 different ways. The original 15 unbroken pots are also included. (90 shattered + 15 unbroken = 105 unique models) 195 total prefabs (see below)




    Each model has been saved as a Dynamic prefab (shattered, yet still fully assembled) with a rigidbody.Sleep() script in Start() to prevent the model from crumbling to the floor until provoked. Each prefab has been saved with a mesh collider & rigidbody for every individual fragmented piece. (7 to 15 fragments per model)


    These prefabs can be dragged into your scene, and will stay assembled until a force interacts with them. (some minor scripting may be required) For example; hitting, touching, shooting, etc. I have included a demo scene where a Character Controller can simply walk up against the pots to break them.

    NOTE: There are no animations. These pots are already shattered into pieces. They use Unity's physics to crumble apart onto the floor. So if you hit them on one side vs the other, they will fall apart in different ways. A crumbling pot can trigger a domino-like effect while falling debris collides with other neighboring pots and wakes up the physics.



    Additionally, I have created 6 more prefabs of pre-shattered Static pots that can be dragged into your scene as an already destroyed pot (no script required). There are no mesh colliders or rigidbody components, just 6 variations of already destroyed pots for each of the 15 different models. (90 total Static pots).






    Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/40917

    SquareForge Website: http://www.squareforge.com/unity-asset-damaged-clay-pottery.html