I'm trying to decide whether to use this or another asset for a new project. The project leans toward quite heavy procedural generation at runtime, so many of the offline editing tools probably don't come into play. I'd like to generate completely new random paths at runtime (ie like a road or tunnel) and then a) extrude various geometry along it but varying it quite a bit as it goes, ie not just one extrusion for the whole thing. And then b) placing random objects along the path at runtime as well (which might themselves be procedurally generated or simple meshes). It seems like I'd have to sort of start from scratch at runtime and use the API to do this? Or is there a way to sort of set up a template or sample scene and then modify the curves and randomize the placements at runtime and have curvy auto-update the meshes?