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[Released] CT Mobile Camera Tools.

Discussion in 'Assets and Asset Store' started by smallbit, Jul 14, 2019.

  1. smallbit

    smallbit

    Joined:
    Oct 3, 2013
    Posts:
    60
    Hi guys, I have recently released CT Mobile Camera Tools.

    Promo video:


    https://assetstore.unity.com/packages/tools/camera/ct-mobile-camera-tools-150013

    CT Mobile Camera Tools is a mobile camera toolkit featuring camera controller similar to games such as SimCity BuildIt or apps like Apple Maps offering four camera gestures : Pan, Zoom, Tilt and Rotate. It includes additional features such as gesture integrated camera follow system or object selection. Fully customizable and ready to use with just few clicks. Suitable for many types of games, from isometric rpg, to rts and many more.

    Main features :

    - Smooth and precise mobile camera control offering pan, zoom, rotation and tiltgestures.
    - Includes camera follow system.
    - Smooth transitions between gestures.
    - Fully customizable.
    - Quick and easy setup.
    - Supports both perspective and orthographic cameras.
    - Mouse emulation inside Unity Editor.
    - Seamless object selection integration.
    - Supports Android and iOS.
    - Supports any size of the screen.
    - Includes 3 example scenes showcasing main features.
    - Fully commented C# source code included.
    - Extensive documentation including user API included.

    Short tutorial:
     
  2. BB84

    BB84

    Joined:
    Aug 23, 2020
    Posts:
    1
    Hi,
    Could you please provide a mobile demo so we can test the camera.

    Thanks.
     
  3. smallbit

    smallbit

    Joined:
    Oct 3, 2013
    Posts:
    60
  4. Abb7

    Abb7

    Joined:
    Apr 20, 2017
    Posts:
    2
    Hi
    Thank you for this great tool. I would like to ask about the Zooming feature. I notice that fingers have to be on the 2 sides of the screen. Do you have a way for me to set it regardless of the position of the fingers (horizontal or vertical )?

    Thanks
     
  5. smallbit

    smallbit

    Joined:
    Oct 3, 2013
    Posts:
    60
    This is currently not supported, but can be easily added, do you maybe have a use case in which this would be beneficial ?