I needed a city generator specifically for VR. Lo and behold, you made this amazing thing. I love it already! But I do have some questions when you have a chance: 1. Why does everything use a mesh collider? Wouldn't it be a lot more efficient to use box colliders on most buildings and the other pieces? 2. Can you replace your building prefabs with anything? Would it be possible to combine this objects from the DestroyIt system? I'd like to make some buildings destructible by making the DestroyIt building a prefab and then replace some of the buildings in the generator. 3. Any major (or minor) tips for VR performance while using this? My game involves a lot of physics and movement, plus the destructible items described above, so optimization is going to be a big deal for me. Thank you!