http://u3d.as/MSg CScape is a next-gen advanced procedural building generator. Main strenght of this plugin is that it uses serious drawcall optimizations. This is done by possibility to use only one one-pass shader/material for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. it consists of a: -advanced customized PBR shader with parallax mapping -system for using simple building lo-poly template meshes, that can be customized in unity editor. -support for day-night cycling (animated lights) -simple city generator (at this stage it places buildings in a volume, but in a future it will have also some possibilities for laying out street maps). -Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR. -In a future, I also plan to release Building Styles Packs, like Sci-Fi city, '20's New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity. -If everything goes as intended I also plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore). Due to much request, I plan to release this as an Alpha version with a heavy discount for early adopters.