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[RELEASED] Covered cars pack

Discussion in 'Assets and Asset Store' started by Ruby-Roid, Oct 26, 2016.

  1. Ruby-Roid

    Ruby-Roid

    Joined:
    Jun 21, 2015
    Posts:
    26
    Hi.
    RELEASED Covered cars props package.
    http://u3d.as/Bpb

    package contains:
    6 car models.
    each of which contains three LODs (1000\500\200) and collision collider.
    Three sets of high quality (4k) PBR textures for each. (diffuse, specular_gloss, normal, AO)
    18 preconfigured and prepared to work prefabs.


     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Thats pretty cool - interested in the process. Photogrammetry, cloth sim in 3D package, or did you hand model those.
    Either way - it looks real good. Nice work on the pack, poly count is great!
     
    Ruby-Roid likes this.
  3. StaffanEk

    StaffanEk

    Joined:
    Jul 13, 2012
    Posts:
    380
    Why did you add occlusion to the albedo map? I highly recommend that you read up on physically based rendering. The high poly geometry looks good but the materials are all wrong for the lowpoly models.
     
  4. Ruby-Roid

    Ruby-Roid

    Joined:
    Jun 21, 2015
    Posts:
    26
    Hi Staffan!
    Look carefully please. It is not occlusion, this is a separate layer of mud color. (occlusion in separate texture.) A layer of mud can also see in the Normal MAP and Glossines(See preview of the texture.).
    P.S. I deliberately made a layer of dirt, a little hypertrophy. because I want to make the material more volume.
    P.P.S. Look dirty layer running on the snow set like ice (Glossines)(picture 2)



     
    Last edited: Oct 27, 2016
  5. Ruby-Roid

    Ruby-Roid

    Joined:
    Jun 21, 2015
    Posts:
    26
    Hello ANMATOR2b! Thank you:) it cloth sim in MarvelousDesigner
     
    Last edited: Oct 27, 2016
  6. Andromedex

    Andromedex

    Joined:
    Oct 27, 2016
    Posts:
    2
    Wow nice work, i think i bouth it.
     
    Ruby-Roid likes this.