Hi Reuno! Just bought the asset and it seems excellent! A quick question (sorry if its already been asked). I imported the asset into an existing project I've been working on for a while now - basically I bought the asset to say goodbye to physics based controls (which was giving me a real hard time) and to implement a controller like yours. What is the best way to ease the implementation into an existing project? Basically, I already have an extensive framework set up so I at the moment all I would need is a character controller using the Input System. I would very much prefer not to have to work with the asset's level manager class (from a refactoring perspective) What are the bare minimum components required to get my character to move left and right? I don't need a complete solution or anything, just an idea of this is possible and I'll try and proceed from there. Ninja Edit: Played around a bit. The minimum components seem to be an Input system manager, Character and CorgiController and CharacterHorizontalMovement. Am I correct?