POSSIBLE BUG WITH RETRO ADVENTURE HEARTS (Lives) DISPLAY Platform: OSX (High Sierra / Mojave) + iPhoneX Unity3d: version is irrelevant but today it is 2018.3.2 Corgi Engine: all versions since Retro Adventure was implemented - today it is 5.3 Hello, first off let me say that 'yes' I know that bug reports should be sent via email. This has been done with no satisfactory result or solution - but Reuno was kind enough to do a test (whilst on vacation which shows product support dedication) that proved me wrong about the bug/issue at his end on iPhoneX. Yet the bug or issue has been persistent at my end since the Retro Adventure demos were implemented. The Problem: On the Retro Adventure demos the Lives (Hearts) will not display on either Mac desktop build or iPhoneX mobile build - regardless of resolution etc. They appear just fine when playing/testing in Unity3d itself though. What I am asking for: Someone with a Mac (or iPhoneX I suppose) other than Reuno, to create a clean/vanilla project using the Corgi Engine, do a build, and let me know if you see the Hearts (Lives) display properly in the build with the Retro Adventure demo. I have been testing on a 2013 MBP and a 2015 5k iMac. If testing on a Mac I would also be interested to know what resolution you are using. I have held off posting about this as I wanted to do a test on a totally wiped clean Mac and install of Mojave because I wanted to be sure that the issue wasn't caused by either Unity3d or dirty/old data for CE or anything else. I did test with a manual uninstall of Unity3d and deletion of all files pertaining to CE but the result was the same - hence the need for a test with a totally clean test environment. So, I have a wiped drive, brand new OS, and Unity3d is the only software installed, followed by installation of CE. Yet this issue persists. For what it's worth I have tested on multiple Macs with the same result. If anyone would be kind enough to do a test and let me know the result it would be greatly appreciated.