Click to Play the 2D demo! Here it is early (it will go up in the asset description when the update is approved) Creating a "true 2D" game (no 3D character rotation, flat graphics) is just as simple to make Definitely. Now the 2D update is complete, added camera control and functionality is top priority. Yes, the kit is built on rigidbodies (highly optimised physX) instead of the more cumbersome character controller (which is a kinematic rigidbody, but also does capsule cast and extra calculations every frame), so it is incredibly fast. Good suggestions! I'll look into both of them.