I updated the kit for Unity 5 with many bugfixes for which everyone on this forum has been invaluable! (should be approved by the unity team shortly) Two things were sacrificed: the player rotating to face pushable objects and breakforce on pushable objects. I'm hoping these are fixed in future unity patches because it seems to be the new physics system causing these, i think there are still some teething problems in unity 5 which i was hoping to wait out (worked well for the 5.1 update fixed a bunch of stuff) but didn't want to wait any longer before updating.. Besus i played your demo, amazing work, i'm glad you could build on top of this to add more features to the core! It would be right at home on a PS1 demo disk back in the day.. crazy that talented solo devs can do an entire teams work now.. Daniel, i included an additional text file in the kit which directs players to your additional modifications, which seemed smarter than including them in the kit itself (directs more users to the forum which = more modifications and discussion). Frederick your stuff always impresses me, i had in mind from the beginning that people could use the dynamic features of the kit in very crazy modular ways to get new results with no (or little) extra coding - your work on the different enemy AI and co-op features is awesome, very cool to see! Thankyou! (i do check in here from time to time, but i feel i've released my baby into the wild and aside from answering customer support, i generally keep my distance and let the community roam free) I've also spotted a few games that use this kit get greenlit on steam greenlight which is fantastic. remember you can email me about anything at: greganims1 [at gmail . com] Thankyou! This community has grown so much, i love seeing people share extra code bits, mods, videos of their game and progress, also it is really nice for me to hear that this kit got some people into gamedev and unity. That is the most rewarding thing for me to hear.