Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[Released] Combo Animation System

Discussion in 'Assets and Asset Store' started by Rin-Dev, Oct 29, 2021.

  1. jalbert3015

    jalbert3015

    Joined:
    Jan 25, 2023
    Posts:
    3
    Sorry for the major delay but things after I moved over to the newest version of Unity (2022 build) have been working as intended or at least the graph displays now. I keep you posted if I encounter any more bugs or hiccups but things are going smoothly at the moment which is a good sign.
     
    Rin-Dev likes this.
  2. Rin-Dev

    Rin-Dev

    Joined:
    Jun 24, 2014
    Posts:
    557
    Happy to hear!

    It almost always stems from the Unity version. The system as it is uses the internal unity graph components and it's considered experimental in the unity docs (last I checked) so I'm assuming there's a version somewhere between 2019 (my earliest version checked) and 2022 that doesn't mesh well with the graph system.

    Just a theory though. I'm hoping that I can squash most of these bugs with Musou Engine before I ever release it.
     
  3. Bioman75

    Bioman75

    Joined:
    Oct 31, 2014
    Posts:
    92
    Any updates on the Musou Engine?
     
  4. Rin-Dev

    Rin-Dev

    Joined:
    Jun 24, 2014
    Posts:
    557
    Not a whole lot honestly.

    I reached a road block on the enemy AI and spent a lot of time looking into different systems and how they work, then had to step away for a little bit since I started slacking in my irl job, and came back with the same issues I had before. I've also tried a couple game jams here and there to give me a newer perspective.

    I'm currently restructuring my word doc on features/systems to try and get more bulk done vs working on a single hard to understand system (at least for me, never been good with AI).

    It's not dead, but it hasn't made the progress it should have.