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[RELEASED] Colony Simulator - Complete Project Template for Colony Sims

Discussion in 'Assets and Asset Store' started by Marc477, Jan 8, 2022.

  1. Marc477

    Marc477

    Joined:
    Jan 16, 2017
    Posts:
    106
    Hi everyone!
    This new asset is a template to create Colony Sims games!



    It is currently in BETA, so expect bugs and missing features, but I will be collecting feedback over the next few weeks to improve this asset, add new features, and fix all bugs.

    Hopefully you enjoy it!


    Gameplay
    -Desktop controls (mouse and keyboard).
    -Building and Crafting
    -Resource gathering
    -Inventory system
    -Selection system
    -Automated colonist work actions
    -Equipment
    -Character attributes (health, hunger, happiness...)
    -Attacking and HP
    -Factories for item production.
    -Resources regeneration
    -Tech Tree
    -Event system
    -Objectives
    -Game clock, day/night cycle
    -Save/Load system

    Demo Windows: https://indiemarc.com/demo/colony-simulator/ColonySimulatorWindows1.00.zip
    Doc: https://indiemarc.com/demo/colony-simulator/ColonySimulator.pdf

    Tutorials
    https://www.youtube.com/channel/UC0LYig0AgPT9T5IN5DCUiqQ/videos

    Support
    Website/email: https://indiemarc.com
    Discord: https://discord.gg/JpVwUgG

    Asset Link:
    https://assetstore.unity.com/packages/templates/systems/colony-simulator-209446
     
    Last edited: Jan 11, 2022 at 3:09 AM
  2. Quills

    Quills

    Joined:
    Dec 10, 2012
    Posts:
    5
    Tried out the demo, few suggestions/notes:

    Bugs found:
    - Colonists go idle and don't drop off their resources after depleting a resource even if there's more of that resource available nearby (e.g. trees)
    - Depleting a mine to 0 then clicking on it prevents anything else from being clicked on/interacted with until you reload. Additionally, colonists will frequently attempt to gather from mines with 0 resources.
    - Colonists can drop resources at storage sites before they're completed.
    - UI doesn't seem to update to reflect actual resources/population until clicked again e.g. you can't build a house if when you clicked "House" from the build menu you had under 25 stone even if by the time you click build you do.
    - No scrollbars/paging when your colonists/resources list grows too long to fit onscreen?

    Some general QoL/feature suggestions:
    - A way to delete buildings.
    - Shift-click or similar for e.g. placing multiple houses.
    - Colonists sent long distances to build something then go back to what they were doing, even if what they were building was a resource drop off site and they walked half way across the map. Seems kind of odd/unintuitive
     
  3. MarcaisDesign

    MarcaisDesign

    Joined:
    Sep 28, 2016
    Posts:
    1
    Can this be played and built for android? I feel as though if it is just limited to windows your customer pool will be a lot lower. Just a suggestion sir.
     
  4. GreenProg

    GreenProg

    Joined:
    Aug 10, 2021
    Posts:
    1
    Make sure that the camera does not go beyond the edges of the map.
     
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