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[RELEASED] Clothing Culler

Discussion in 'Assets and Asset Store' started by Leniaal, Nov 16, 2021.

  1. Leniaal

    Leniaal

    Joined:
    Nov 7, 2012
    Posts:
    119
    Documentation | Asset Store | Discord | Email

    We've created a tool called Clothing Culler that helps solve clipping issues between your character and multiple combinations of clothing by culling meshes based on baked occlusion data. In a nutshell it hides faces from body or clothes depending on the clothing your character is wearing.

    Endless combinations
    When fixing clipping issues in 3D software, many clothing combinations can lead to a time consuming process of making meshes.

    For example, when your character can wear a t-shirt, jacket and a pair of gloves it will require 7 different body meshes and this number will grow exponentially as you add more.

    With Clothing Culler, you just configure the three pieces of clothing and it will sort out the combinations for you at runtime.

    Generate and paint occlusion data once
    Clothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded.
    Easy to integrate
    Clothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it.

    Notes
    • Character and clothing rigs must be compatible
    • Clothing must be weight painted
    • Package does NOT include any character or clothing models

    A video demonstrating the tool:
     
    DrMeatball and Sycoforge like this.