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[Released] cInput 2 - Unitys custom inputmanager got improved !

Discussion in 'Assets and Asset Store' started by Roidz99, Apr 4, 2012.

  1. DageLV


    Feb 5, 2018
    The code to set them up is running in the first scene, the script is in do not destroy object. Then i move to second scene where player objects are spawned and they try to acess the inputs.
    Wait... cant i use axis names to get GetButtonUp? cause thats where error comes from. its checking if user is erforming any kind of movement, so it checks for all 3 input axis user can move in.
  2. Deozaan


    Oct 27, 2010
    No. cInput treats "Keys" and and "Axes" differently, and as the documentation states: GetButtonUp "works in exactly the same way as GetKeyUp()."
    Last edited: Mar 23, 2021