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[Released] CGLocalization

Discussion in 'Assets and Asset Store' started by COBO1990, Feb 17, 2020.

  1. COBO1990

    COBO1990

    Joined:
    Aug 15, 2017
    Posts:
    12


    Contact: Email
    Asset Store: CGLocalization
    Demo: WebGL
    Other Links: Documentation | Roadmap | Blog

    CGLocalization is a simple and robust localization system for localizing your project in an easy way. It ships with an intuitive editor window to aid you in the creation of the languages that your project is going to support.

    FEATURES
    - Dark skin and localized interface (English, Spanish, French and Portuguese. You can localize it to your language!)
    - All ISO 639-1 language codes with its respective regions are already predefined. You can add more.
    - Add custom languages
    - Example scenes included
    - Localize Strings and Unity Objects
    - Use localized behaviours to localize Text, Dropdown, Image, Audio, Sprites, Prefabs, TextMesh, TextMesh Pro and more. You can localize others components with a few lines of code.
    - Add commonly used key types
    - Edit all the values of a key in a separated window
    - Sort languages by dragging
    - Sort all keys alphabetically or by dragging
    - Export/Import String keys to TXT and XML
    - Generate a script of constants to be used at compile time
    - Auto translate with Google Translate
    - Search keys by name or type

    We would love to hear your feedback!
     
  2. COBO1990

    COBO1990

    Joined:
    Aug 15, 2017
    Posts:
    12
    Version 1.2 is available!!!!

    -----------------------------------------
    C H A N G E L O G
    -----------------------------------------

    FIXED
    - Editor: In unity 2018.3 and newer the WWW class is obsolete. Used the UnityWebRequest class instead.
    - Editor: Fixed the scroll view of the Languages window when the amount of languages do not fit in the window.
    - Editor: Fixed the search by locale in the Languages window.
    - Editor: Optimized the amount of keys drawn in the CGLocalization window.

    ADDED
    - Editor: Added busy icon for background tasks at the bottom-right of the CGLocalization window.
    - Editor: Added custom icon for languages. The Language.icon field is Editor only.
    - Editor: Added colors to changelog sections.
    - Editor: Added the Links section to the Welcome window.

    CHANGED
    - Editor: The 'LocalizationSettings.asset' is no longer included in the package to avoid overwriting your previous settings. If no settings found in your project after package import, a new one is created at the 'Assets/Resources/CGLocalization' path.
    - Editor: Moved the 'Sort Keys by Name' option from the LanguageOptions window to the main toolbar.
    - Editor: Renamed the 'Release Notes' section to 'Changelog' in the Welcome window.
    - Editor: Moved the FIXED changelog sections to the top of each version.
    - Files Structure: Moved the 'Editor' and 'Runtime' folder to the 'CGLocalization' folder.

    DEPRECATED
    - SelectKetType attribute. Use the SelectKeyDropdown attribute instead.

    REMOVED

    - Files Structure: Deleted the 'Core' folder.
    - Files Structure: Deleted the 'Gizmos' folder. The icons for the LocalizationAsset and LocalizationSettings classes in the Project View are assigned through code.
     
    Last edited: Mar 4, 2020
  3. COBO1990

    COBO1990

    Joined:
    Aug 15, 2017
    Posts:
    12
    The first tutorial of the tool is available!!!!!!!


    :):):):):) 3 copies of assets will be raffled :):):):):):):)
    To participate you must comment on this video.
    The winners will be announced on September 28.
    :):):):):):):):):):):):):):)
     
  4. COBO1990

    COBO1990

    Joined:
    Aug 15, 2017
    Posts:
    12
    The version 1.3 of the tool will be available in the next days.

    What's new:
    - Added the possibility to localize Colors!!!

    AddColorKeyBtn.png ColorKeyAdded.png
     
  5. aminrahman

    aminrahman

    Joined:
    Jul 19, 2021
    Posts:
    1
    how can we integrate it with timeline?