Codefarts Grid Mapping is a in editor tool for unity that assists you in the creation of worlds that are based around a grid. NOTE: The current version of this tool does not contain a grid or tile mapping/management system. It is a in-editor creation tool only. Official Homepage: http://www.codefarts.com/GridMapping/ Documentation: http://www.codefarts.com/GridMappingDocumentation/ Demonstration video: Getting started (very old video) Asset store link: Asset Store Some image tile sets are from Ari Feldman's SpriteLib (Common Public License) and are not included with this package. http://www.widgetworx.com/widgetworx/portfolio/spritelib.html As of v1.2 Codefarts Grid Mapping comes with a custom tile set texture as well as various materials. I will slowly be phasing out the use of Ari Feldman's SpriteLib. -------------------------------------- Current Features Includes initial drawing rules editor Can use your own prefabs Includes simple prefab shapes Customizable prefab quick select grid Recently used lists for quick re-selection Support for layering Can name, lock, show/hide, reorder layers Structured prefab naming convention Preset rotations when drawing 3 draw tools Pencil/Rectangle/Fill Rectangle Supports Undo Full off line documentation included Built in feedback tool Includes preliminary API developer tools Can auto scale and auto center prefabs Lots of settings for customization Fully commented organized C# source code included 95+% of source code conforms to default StyleCop settings NOTE: The current version of this tool does not contain a grid or tile mapping/management system. It is a in editor creation tool designed to make it easy to rapidly place prefabs within a grid based layout. A future update will include more editor run time API's. -------------------------------------- Latest Version Notes Items starting with "Completed" are items that have been fully implemented as they were intended Items starting with "Partial" are items that have only been partially implemented. v2.3.3 Completed - Fixed bug with pencil tool where you could not use the middle mouse button to drag the camera. Completed - Fixed bug with pencil tool where prefabs were not auto scaling when auto scaling was turned on. Completed - Added Rotation window containing the rotation grid for each X, Y, Z axis. Completed - Added/updated general settings with a drop down list that provides the user with different ways for the rotation grids to be displayed. Completed - Added new setting under general settings section that controls the orientation (horizontal/vertical) of the rotation grids in the rotations window. v2.3.1 - v2.3.2 Completed - Rearranged location of some menu items to conform to unity asset store submission guidelines. Top level "Codefarts" menu has been moved to "Window->Codefarts". Completed - Grid mapping service now provides an event to notify code that a different drawing tool was selected. Completed - New settings section for managing and searching for drawing tools, that also allows where tools appear in the drawing tools area and in what order. Completed - Grid mapping service now provides an event to notify code that the drawing tool list has changed. Completed - Fixed issue with "Drawing tools button size" setting float/int issues. Completed - Moved "Drawing tools button size" "Drawing tool buttons per row" settings from "Grid Mapping/General" to "Grid Mapping/Drawing Tools". Completed - Fixed a bug with the draw rectangle tool where the first prefab would be rotated correctly but the remaining prefabs would not be rotated. Completed - Included the 3D block promo scene shown in the unity asset store page. Completed - Updated some of the sample scenes. Completed - Fixed compilation issue when switching to Web Player platform involving last update time. Completed - Performed partial code audit and added more xml documentation and in-line code comments. Also formatted code to conform to default StyleCop settings. I am also planning on making a few videos comparing UniTile, Tidy Tile Mapper, and Codefarts Grid Mapping. The videos are intended to measure speed of the workflow for each tool and compare them when creating a specific map. This will help users decide for themselves if Codefarts Grid Mapping is worth spending there monies on. I have been keeping a list of about 60+ features that still need to be added to the Codefarts Grid Mapping tool. Some are small some are large features so there is still a whole lot of work yet to do.