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[RELEASED] CBS - Cross-platform Backend Solution

Discussion in 'Assets and Asset Store' started by SimpleAssets, Sep 29, 2021.

  1. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    The plugin is based on PlayFab and Azure Storage Table. Supports platforms such as Standalone, Android, iOS, UWP, Xbox, PS4, WebGL. Powerful Playfab editor for Unity,user friendly interface to create your game economy. Configure the entire backend directly in Unity, you don't need to do anything on the Playfab console. Almost all requests are rewritten through the PlayFab server script to protect you from cheaters. Contain structured API to create your own logic.

    Asset-Store link
    https://assetstore.unity.com/packages/slug/200638



    Game features:

    1. Authorization

    - Mail / password authorization. Restore password.
    - Device ID authorization
    - Google authorization
    - Facebook authorization
    - Steam authorization

    2. Profile
    - Auto nickname generation after registration.
    - Level / exp management. Customize the level table for your character and also the rewards for reaching a specific level. The table can be customized in a special visual Unity editor
    - Custom event for new level reach
    - Managing the player's nickname / avatar
    - Saving personal data of the player

    3. Game currency
    - Create your game currencies directly from Unity using the editor.
    - Fully customizable currency. Icon, initial deposit after registration.
    - Support for auto recovery currency
    - Currency shop. Customize your store. Create your own currency packs in different combinations of currency

    4. Game items.
    - Create your own in-game items (building, armor, weapons, potions, whatever) using the visual editor in Unity
    - Fully customizable item. Name, icon, description, custom data, price. Playfab properties - IsConsumable, IsStackable, IsEquippable, IsTradebale, HasLifetime
    - Categories for items. Divide your items into categories for ease of use and sorting (e.g. weapons, armors, potions, etc.)
    - Packs of items. Unite items into groups so that, for example, they can be sold entirely in the store

    5. Loot boxes
    - Create your loot boxes / chests through the visual editor in Unity. Make rewards for players
    - Fully customizable drop chance for each item

    6. Chats
    - Global, server, regional chat
    - Chat history
    - Group chat
    - Private chat between players
    - Ability to customize the maximum message length
    7. Friends system
    - Friends list
    - Send / accept / decline friends request
    - Friends private chat with message list and unread message count

    8. Inventory
    - Get inventory by category
    - Equip item
    - Use consumable items
    - Ability to overwrite custom data for each item in the inventory. For example, you want to improve a sword in a forge

    9. Clan system
    - Create your own clans.
    - Customize clans. Name, description, icon
    - Ability to add custom data for the clan
    - For non clan user - search clan, create clan, join clan, accept clan invitations.
    - Clan management. Accept user join request. Ability remove clan user for admin. Change clan info. Remove clan
    - Invite user to clan
    - Clan chat

    10. Leaderboard
    - Players leaderboard based on player exp / level
    - Clan leaderboard
    - Friends leaderboard
    - Ability to create your own leaderboard with your statistics

    11. Tournament / league system
    - Possibility of players to participate in tournaments
    - Fully customizable tournaments with a visual editor for Unity. Create your own leagues with a limited number of players. At the end of the tournament, the player will automatically move to the next league if they take N place in the tournament
    - Ability to set the time for the tournament (Hourly, Daily, Weekly, Monthly, custom period)
    - Awards for tournaments. Customize prizes for each position

    12. Daily rewards
    - Players receive rewards for logging into the game every day
    - Fully customizable rewards with visual editor for Unity

    13. Roulette
    - Players can try their luck at roulette
    - Fully customizable roulette rewards and drop chances with a visual editor for Unity

    Examples
    Powerful examples that can be used in production. Optimized, using the pool manager for all spawn items. No memory leak. Endless scroll is used for all UI elements where needed

    Video
     
    Last edited: Sep 29, 2021
    Jimaniki likes this.
  2. CastryGames

    CastryGames

    Joined:
    Oct 1, 2014
    Posts:
    76
    bro my friend list not showing display name, i need help
     
  3. CastryGames

    CastryGames

    Joined:
    Oct 1, 2014
    Posts:
    76
    friend.DisplayName is empety, but my player have nickname

    private void OnGetFriends(GetFriendsResult result)
    {
    if (result.IsSuccess)
    {
    Debug.Log("Amigos obtenido correctamente");
    for(int i = 0; i < RutaMisAmigos.childCount - 1; i++)
    {
    Destroy(RutaMisAmigos.GetChild(i).gameObject);
    }
    var friendsList = result.Friends;
    foreach (var friend in friendsList)
    {
    Debug.Log("User name " + friend.DisplayName);
    IdAmigos.Add(friend);
    GameObject Item = Instantiate(BotonMisAmigos, RutaMisAmigos);
    Item.GetComponent<BotonAmigos>().RecibirInformacion(friend.ProfileID, friend.DisplayName, friend.AvatarUrl);
    }
    VentanaChatAmigos.SetActive(false);
    VentanaMisAmigos.SetActive(true);
    VentanaSolicitudesAmigos.SetActive(false);
    VentanaAgregarAmigo.SetActive(false);
    }
    else
    {
    Debug.LogError(result.Error.Message);
    }
     
  4. CastryGames

    CastryGames

    Joined:
    Oct 1, 2014
    Posts:
    76
    already solved :)
     
  5. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Hi,
    Glad you joined us:)
    Sorry for the late reply. Join our discord channel to get answers faster
    https://discord.gg/qUwPVPfxve

    Could you please explain what the problem was and how did you manage to solve it?

    Best regards,
    Simple Assets

     
  6. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Version 0.3.1 is released

    Fixes
    - Fix id login error on webGL
    - Fix editor achievement error
    - Fix add reward to level in editor
    - Fix GetInventoryItem method from API

    New
    - Added achievements module
    - Added autologin method

     
    umcherrel likes this.
  7. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Version 0.4.0 is released

    New
    - Migration from deprecated Cloud Script to Azure Functions (.NET 6, C#)
    - Add asmdef for CBS scripts
     
  8. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Version 0.5.0 is released

    New
    - Add daily tasks module
    - Tournamnets. Return reward for player position
    - Add duplicate items in custom Editor
    - Add OnAvatarUpdated event

    Fixes
    - Add AvatarDrawer to user panel info
    - Fix upload azure functions method

     
  9. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Version 0.7.0 is released

    New
    - Add new module. Battle Pass.
    - Add Apple login method

    Fixes
    - Fix chat messages sorting

     
  10. risyalfebrianto97

    risyalfebrianto97

    Joined:
    Aug 2, 2022
    Posts:
    8
    hey i have a problem when some items are equipped and then i try to get all the equipped item, the result is null. I'm using CBSInventory Module then in the result i get the equipped item by result.EquippedItems. Am i doing something wrong?

    Code (CSharp):
    1.  
    2. private void SetEquipment(GetInventoryResult result)
    3. {
    4.     foreach (var equippedItem in result.EquippedItems)
    5.     {
    6.         EquipmentSystem.AddEquipment(equippedItem.ID, equippedItem.Category);
    7.     }
    8. }
    9.  
    here is how i get all the equipped item

    before this i have equipped some item with IsEquippable checked in data, and equipped the item using below code :

    Code (CSharp):
    1.  
    2. InventoryModule.EquipItem(itemId, OnEquipInventoryItem);
    3.  
    please help me.

    thanks in advance
     
    Last edited: Nov 17, 2022
  11. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Hello, is the result of calling InventoryModule.EquipItem IsSuccess?
    I suspect that your Azure Functions are not configured correctly, please contact me on Discord

     
    risyalfebrianto97 likes this.
  12. SimpleAssets

    SimpleAssets

    Joined:
    Jul 14, 2021
    Posts:
    22
    Version 1.0.0 is released!

    Fixes
    - Fully refactoring all modules

    New
    - Add account linking
    - Add craft system
    - Add item upgrade system
    - Add IAP
    - Events module
    - Store module
    - Notification module
    - Title data module