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Games [Released] Cat Killer (beat'em up)

Discussion in 'Works In Progress - Archive' started by Kwel, Aug 18, 2019.

  1. Kwel

    Kwel

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    Hey there,

    I've been working on a game for some time now, on my spare time.
    I was quite into it till lately. The Unity forum helped a lot and I didn't have to ask much here so far.

    The thing is, I now face new challenges for which some help is welcome :)
    So I'll try to share a bit from now on and get feedbacks from the community.

    The game is a mobile beat'em all with no story, just random fights.





    Here is a video of the gameplay:


    And here is the tutorial, to get a better understanding:


    The game isn't much original but I'm still having fun doing it.
    I'm doing it alone. It's both great and a challenge at the moment.
    I'm a programmer, so I had to learn Blender to make the characters, their basic animations, and I used some assets from the store for most of the level design.

    But after that, there is music...
    I tried to compose some: https://soundcloud.com/kwel-1/tracks
    But it doesn't fit at all after all, so I stop trying.

    What type of music do you think would be convenient for the game? (hip hop, metal, synth wave, ...)
    If you have references it would be awesome. Even if it's not royalty free it will help!

    Any other feedback on the game itself is really welcome.

    I really appreciate it!

    I'll try updating the thread when I get something new to share or for which I need your insight.
    But if you are interested to see more of the current state, check out my blog.

    Cheers.
     
    Gametyme likes this.
  2. palex-nx

    palex-nx

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    Nice game and controls system. It does not looks much alike, but I've recalled The Golden Axe. Your game have big potential.
     
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  3. Kwel

    Kwel

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    Thanks a lot! I'll do my best.

    I didn't play Golden Axe. But I did play Street of Rage a lot.
    And it's one of my references for this game (along with Red Steel 2, Hard Corps Uprising and Ninja Gaiden).
     
  4. palex-nx

    palex-nx

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    I think it would be cool if you add different attacks based on swipe direction like a top-down slash or left-right slash
     
  5. palex-nx

    palex-nx

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    It's one of my favorite games of this genre. Also Battle Toads & Double Dragon. Wish you luch of those two.
     
  6. Kwel

    Kwel

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    Yeah, that's actually how it works.

    Swipe Down is a top down slash
    Swipe Up is a thrust which push the opponent backward
    Swipe Left is a slash to the left
    Swipe Right is a slash to the right

    Then the special attacks are combinations of those. I only have 3 so far... But I'll think about more :(
     
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  7. Kwel

    Kwel

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    I knew Double Dragon but I will check again! I don't know Battle Toads though!
    I'll definitely check both. Thanks a lot for the references!! I appreciate it.
     
  8. warthos3399

    warthos3399

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    Ive alway liked the low-poly/cell shaded look, and yes, the referenced games i played myself for years, your on the right track, keep kickin :)
     
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  9. Kwel

    Kwel

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    Thanks! I'll keep going then. My motivation is back :)
     
  10. Kwel

    Kwel

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    Integrating mechas.


    They will just bring a bit of variety to the game.
    Here a mecha is needed to destroy the blue crystals for example.
     
  11. Kwel

    Kwel

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    Sadly the Covid-19 gives me more time to pogress on the game.
    I just completed the first part of the level 2:



    Take care and stay safe!
     
    Last edited: Mar 28, 2020
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  12. Kwel

    Kwel

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    Customization with items having perks:





     
  13. Kwel

    Kwel

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    Elevator mechanics:
     
  14. Kwel

    Kwel

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    I just completed the 2nd level:
     
  15. Kwel

    Kwel

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    In game challenges hidden in levels (here in a map for prototypes):
     
  16. Kwel

    Kwel

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    Level 4 completed!
     
  17. Kwel

    Kwel

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    Work in progress level 5
     
  18. Kwel

    Kwel

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    Level 6 is complete!

    Part 1

    Part 2


    This level introduces some more gameplay mechanics:


    Full level in video:
     
  19. Kwel

    Kwel

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    Level 7 Part 1:
    The player has to protect a fellow rabbit.


     
  20. munchou

    munchou

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    I don't know if the game is fun to play, but it looks awesome, I love the style!
     
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  21. Kwel

    Kwel

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    Thanks @munchou !
    I'm not sure it's fun to play to be honest.. I'll do some play tests and gather feedbacks soon.
     
  22. Kwel

    Kwel

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    Working on the second part of the level 7:




    The player still needs to protect the other rabbit. The level introduces new enemies and traps such as flame throwers and lasers.
     
  23. Kwel

    Kwel

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    I just completed the level 7
     
  24. Kwel

    Kwel

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    Level 8 Part 2 introduces the gates the player can open with a password:

     
  25. JohnnyA

    JohnnyA

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    A Bueatiful looking game... whens the playable demo?!
     
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  26. Kwel

    Kwel

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    Thanks!
    I'm planning to do some playtest in August. And I hope I can release it by the end of the year.
     
  27. Kwel

    Kwel

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    Level 9 is now complete!
     
  28. Kwel

    Kwel

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    Level 10 - Boss


    Now I'll do some sound integration and prepare a Beta o_O
     
  29. Kwel

    Kwel

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    New guns and sounds integration!
    All that running on mobile:
     
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  30. Kwel

    Kwel

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    Some more outfits to unlock:






     
  31. Kwel

    Kwel

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    Training Room:

    That's basically where the sword mechanics are explained. The tutorial was just a short introduction so here I explained a bit more the possible gestures.
     
  32. Kwel

    Kwel

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    I added an introduction to the story with sketches.



    I'm currently preparing a test version to gather some feedbacks.
    If you are interested, please join the Discord server. I'll share a build there and explain how the play test will be done.
    https://discord.gg/A5sheM
    There will be max 20 testers. After joining, send me a private message on discord if you are interested to take part.
     
  33. Kwel

    Kwel

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    While some people are testing the game, I continue working on levels.
    I just started making the 1st level of the 2nd world. The setting will be in the mountain.

     
  34. Kwel

    Kwel

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    Level 9 and 10 walkthrough with musics and SFX.


    The boss misses some SFX though. I’m working on it.
     
  35. Kwel

    Kwel

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    New setting means new enemies!
    I'm working on this new cat:


    I feel like it goes well with the new setting!

     
  36. Kwel

    Kwel

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    Following some feedbacks from beta testers, I'm introducing some shields for enemies that only react to specific combos. It will force the player to learn and use the combos.

     
  37. Kwel

    Kwel

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    Shields designs updated:


    And integrated to real enemies:
     
  38. Kwel

    Kwel

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    Loot box earned when getting 3 stars on a level:
     
  39. Kwel

    Kwel

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    Level 2-1 Completed.
     
  40. Kwel

    Kwel

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    I added some super attacks and revamped a bit the HUD:





    I'll try to do 18 more levels and release the game when I'm done.
     
  41. Kwel

    Kwel

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    Level 2-2 is done!
    The player will have to protect another rabbit.
     
  42. koirat

    koirat

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    Protection mission - players will hate it ;)
    Anyway good job keep it up.
     
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  43. Kwel

    Kwel

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    Yeah, you're probably right there.
    If players like anything about the game, it will be already satisfying for me anyway :)
     
  44. Kwel

    Kwel

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    Level 2-3 almost done! This is the 13th level. I aim to have 30 levels for the first version. It should be completed by end of December.

    Level 2-3 screenshots:



     
  45. Kwel

    Kwel

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    Level 2-3 is now completed!
     
  46. Kwel

    Kwel

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    Level 2-4 is now complete as well!

    It starts with a short tutorial.


     
    Last edited: Nov 8, 2020
  47. Kwel

    Kwel

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    Level 2-6 Part 1

    New mini game where the player needs to move a block to move forward. Here it's a basic example but more to come in following levels.


    Door you open with a password you find in the level.


    Complete Part 1:
     
  48. Kwel

    Kwel

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    Full level 2-6 (16th level of the game)


    This level has just a bit of story telling and a phase when the player has to run from a giant boulder.


     
  49. Kwel

    Kwel

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    Level 2-7 is done!

    In that level, the player will be able to pilot a mecha.




    Full level record on iOS:
     
    Last edited: Nov 15, 2020
  50. Kwel

    Kwel

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    Level 2-8 is done!

    Pretty close to previous level, with more mechas.