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[Released] Cascade - Rivers, Lakes, Waterfall and more ..

Discussion in 'Assets and Asset Store' started by antoripa, Mar 7, 2018.

  1. antoripa

    antoripa

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    CASCADE

    Your One-Stop Asset for Rivers, Lakes, Waterfall and more ..


    SPECIAL LAUNCH PRICE FOR LIMITED TIME




    We are glad to introduce you Cascade.

    Cascade is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Terrain Shaders Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter )

    Designed around performance and ease of use with Cascade you can easily create multiple surface water like rivers, lakes and waterfall with a few clicks with a powerful mesh generator tool and a modular performance shader.

    You have full control of the main parameters like width, slope, water depth, etc. globally and per node. Cascade is the first and only water asset that allow amazing water surfaces flowing into each other like a River flows in Lake and after flows out. Cascade fits small and large multi tiles landscape.

    Cascade take into account morphological information from your landscape to give the highest realism to your water surfaces.

    Cascade has tree main software components :

    • Cascade Surface Manager : powerful procedural mesh generator with a simple and intuitive UI that allow user to create the water path on the landscape giving full control of all the parameters up to node level. Rivers, Lakes, Waterfall are not a challenge anymore. Analyze the terrain during the water surface design using those information to improve the realism.
    • Cascade Shader System: not simply a shader, but a dynamic shader compiler tool that allow the generation of custom shaders according to the features you select. Unused features are completely removed from the code.
    • Cascade Terrain Carving Engine that is part of the "more" .. we are building a one stop asset , so Cascade can create your river bed and lake bed with an easy workflow and advanced setting.





    Main features :
    • One single shader for every type of water surface like river, lake, waterfall controlling the parameters of each independently
    • You can create multiple water surface like rivers, lakes, waterfall using a spline tool with full control of the main parameters like width, slope, water depth, etc. on single mesh having only one material
    • Water surface can flow into other water surface on same mesh. Ex River flows in and out a lake.
    • Real Time Analisys of terrain morphology to generate more realistic water path.
    • Optimized Shader Generation.
    • Support Weather and Fog assets with smooth iteration ( Tested with Enviro and Fog Volume 3 )
    • Works with VR in single pass mode, as well as with multiple camera setups
    • Control water parameters along each node of the spline, or by painting on the vertices of the mesh it generates.
    • ( Experimental ) Automatic FlowMap generation allow the stream to follow realflow
    • Lot of stunning features like up 3 independent flotsam layers allowing you to have leaves and other particulate float in the water, sparkles on the water, slosh water, lake ripples, drop rain, automatic waterfall cascade generation, and more... more .. more ..
    • Carving river bed with a new innovative system ( Lake ground will come soon ) supporting Terrain Multi Tiles and multiple river on your landscape
    • Textures Packer for generate more variant of your Cascade Water
    • Automatic generation of Vegetation Studio Masks around the water surface for easy and fast integration
    • Automatic Import from third assets to migrate your project to Cascade
    • Work smoothly with MicroSplat Terrain Shader module Puddles, Stream , Lava & Wetness to add more realism to your landscape
    • Asset will support other tools by EarthShaping Project. the first suite of tool designed for a real time procedural infinite world generation including Terrain, Roads and Cities
    • Bonus Pack with a high quality set of 5 PBR textures for your “Cascaded” landscape
    plus more and more features ..

    Join us on our Skype or Discord text chat if you have any questions.
    New Twitch channel https://www.twitch.tv/earthshaping to follow our stream on assets and tools for Landscape Creation
     
    Last edited: Aug 5, 2018
  2. antoripa

    antoripa

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    Cascade is the only asset that allows creating with easy workflow and short time a realistic river bed using a powerful terrain carving engine.
    We combine a unique water effect realism with an amazing and highly performing shader, a dynamic mesh generator and terrain conform engine. What else?



    upload_2018-3-11_22-12-41.png upload_2018-3-12_12-7-10.png upload_2018-3-12_12-10-28.png upload_2018-3-12_20-56-7.png upload_2018-3-1_1-23-27.png
     
    Last edited: Mar 16, 2018
  3. antoripa

    antoripa

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    Multi tiles and multi water surface support for terrain carving

    Cattura.JPG

    Cattura.JPG
     
    Last edited: May 18, 2018
  4. antoripa

    antoripa

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    Reserved
     
  5. antoripa

    antoripa

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    Reserved
     
  6. AndyNeoman

    AndyNeoman

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    Congratulations. I am onboard and looking forward to incorporating this asset and seeing it develop. Good luck. :)
     
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  7. Seneral

    Seneral

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    Glad I finally got a chance to get it properly and all that stress is over:)
    Really solid tool, so many features...
     
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  8. blitzvb

    blitzvb

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    Congrats!
     
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  9. recon0303

    recon0303

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    Welcome back.
     
  10. SonGoku10c

    SonGoku10c

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    so. I also bought the asset and found maybe a problem with the lake creation:

    It doesn't go to the complete border. it looks, like the center point can't see it complete.
    A nice feature would be to rename these lakes and rivers and to combine rivers a lakes to specific categories that you can create, like: river A and lake B is in area 1 and lake A is in area 2. So the categories would be: area 1 and area 2.

    Cascade1.JPG
    Cascade2.JPG
     
    Last edited: Mar 7, 2018
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  11. LittleMike

    LittleMike

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    Yay, it's back on the Asset Store! *clicks buy*

    Can't wait to play with this.
     
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  12. antoripa

    antoripa

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    Hi,
    you can use padding that has been designed for that. In next release we are going to add something new and unique : Cascade Surface Spawner. That will cover your use case.
    Initially will work for lakes but plan is to extend to river as well.


    upload_2018-3-7_19-0-7.png
     
  13. SonGoku10c

    SonGoku10c

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    Padding doesn't change anything. :( so I must wait for the next update. ^^
     
  14. antoripa

    antoripa

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  15. SonGoku10c

    SonGoku10c

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    here 2 pictures. The first with padding 0 and the second one with padding 25

    Cascade_padding0.JPG Cascade_padding25.JPG
     
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  16. antoripa

    antoripa

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    I see only small change.
    I am setting the repository access where users can get latest version , beta and hotfix. As soon as ready I will share how access and you can download a fix
     
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  17. SonGoku10c

    SonGoku10c

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    maybe the padding is in metres. so 25 metres is not much, because the lake is realy big. ~2.5km from the island on the bottom left to the right.
     
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  18. antoripa

    antoripa

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    Yes, it is in meter. Best would be to add a unity measure selection. I like the idea and I am sure it will work . and few hours work to code , test and put in a hotifx until next release
     
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  19. jbooth

    jbooth

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    Or just make it a float and not a range fixed slider.
     
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  20. antoripa

    antoripa

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    That means I am gonna send a PM to @SonGoku10c

    upload_2018-3-7_20-46-45.png
     
  21. SonGoku10c

    SonGoku10c

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    here my review from the fix:
    It is much better, but making the padding to high and the surface disappears. If I play with the Scan Steps it gets bigger or smaller. I can't get it much bigger then that:

    Cascade_padding.JPG
     
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  22. antoripa

    antoripa

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    Ok. Kindly wait for next release.
    We introduce "Cascade Surface Spawner" that will cover all the surface fitting the shape.
    You can count on that release in the next 24 hours
     
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  23. blitzvb

    blitzvb

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    Just tested a little bit and I have to say that the river and lake are aesthetically awesome. Not a big fan of the particule effect on the other hand.

    Can the spline and terrain carver can be used with a road material ?
     
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  24. I_hope_Unity_DIES

    I_hope_Unity_DIES

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    Hi, just wondering if you have to use this with a terrain. Also, is there a link for documentation?
     
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  25. antoripa

    antoripa

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    Hello,
    we are rewriting the documentation as we had changes in last weeks. But you can have a look to few tutorials are live.

    Below the link

    http://www.earthshaping.com/cascade-documentation/
     

    Attached Files:

  26. antoripa

    antoripa

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    Yes, you can. Just drop material , and setup up the mesh uv properly .. and let's see if this hidden feature is going to work :)
     
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  27. Ali-Nagori

    Ali-Nagori

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    Hi @antropia
    i just got it yesterday

    the assets beautiful with good performance.

    however, i inserted my own Actor in one of the demos for testing purposes, and it turned out there was a bit of a problem i had to report regarding the refraction.

    a 1 min video a better way to demonstrate the matter.

     
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  28. antoripa

    antoripa

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    Hi,
    t
    Hi,
    thanks a lot for reporting the refraction problem and for the video.
    I will check tomorrow (Friday )
     
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  29. blitzvb

    blitzvb

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    hey,

    From far distance, the shore reflection is acting weird :

    Desktop Screenshot 2018.03.09 - 06.29.31.53.png

    When you move left or right, the camera,you wwill see the strange reflection. Also the lake is not looking as good as from close up..
     
  30. antoripa

    antoripa

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    Feedback are important becuase help us to make better.
    But ,I am not getting your point from the screenshot, Can you kindly share more details ? That would help.
     
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  31. blitzvb

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    sure. just load up the same scene and put your camera at that height. move left and right. you will see the problem on the shoreline and the lake beeing very blue/cyan.

    hope it helps.
     
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  32. antoripa

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    Sure, it will help and we can fix. Thanks a lot for addressing that,
     
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  33. SonGoku10c

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    any new news till now? :D
     
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  34. antoripa

    antoripa

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    Small bug to fix ... lake now can flood in complex shape ...


    upload_2018-3-10_18-15-11.png
     
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  35. SonGoku10c

    SonGoku10c

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    wow. looks great. :thumps up*
     
  36. blitzvb

    blitzvb

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    This flood work in game?
     
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  37. SonGoku10c

    SonGoku10c

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    I think it is only a better method to create lakes with complex shapes, where the current method fails. see my pictures above. And don't say, that these lakes are unnatural. they are here on earth in japan around Mount Fuji. ^^
     
  38. antoripa

    antoripa

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  39. antoripa

    antoripa

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  40. antoripa

    antoripa

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  41. SonGoku10c

    SonGoku10c

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    What should these pictures tell us? the Fog? :confused: I'm confused ^^
     
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  42. antoripa

    antoripa

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    Just showcases
     
  43. antoripa

    antoripa

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    I am glad to introduce a new feature.

    CASCADE SURFACE SPAWN

    You can use multiple points to define what area will be incorporated in your flat water surface like a lake.
    That will give you a great flexibility, more control, and faster workflow
    I will be included in next update planned this week

    upload_2018-3-12_12-10-28.png

    upload_2018-3-12_12-9-7.png


    upload_2018-3-12_12-7-10.png
     
  44. SonGoku10c

    SonGoku10c

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    looks really nice. :)
     
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  45. antoripa

    antoripa

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    Cascade has even a growing Bonus Pack.
    Now we have started with 5 high quality PBR texture ( Albedo,Normal, HeightMap and AO for each one ) 2K resolution.

    upload_2018-3-12_20-56-7.png
     
  46. boysenberry

    boysenberry

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    I knew Cascade would be a good investment the moment I laid my eyes on it; the gift that keep on giving!
     
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  47. Ali-Nagori

    Ali-Nagori

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    I hope you fixed or found the solution of the refraction issue.
     
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  48. antoripa

    antoripa

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    First result with Surface Spawner approach.

    upload_2018-3-15_10-22-5.png
     
  49. antoripa

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  50. boysenberry

    boysenberry

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    I mentioned Cascade to the MapMagic developer in the hopes he'll consider integrating it in his next version. Are you a MapMagic fan? How hard do you think it would be to get the two asset integrated? In particular I am curious about seed based spawning (allowing everything to be procedural and repeatable) and if you think that would work with Cascade.
    TIA and Kepp up the great work!
    -bop