Hi everyone, I would like to show you this editor extension for Unity. http://u3d.as/1emq It's a procedural vegetation generator/modeler to create highly customized/randomized vegetation assets. The package offers a catalog of pre-made pipelines (vegetation instructions) to begin with, so that you can start generating assets right the way without the need to dive into specifics. Features: Two structure generators to select from (one similar to Unity's Tree Creator and a Lindenmayer system based one). Sprout modes: plane, cross, tricross, planeX, billboard and mesh. Sprout groups: to set leaf mesh modes and mapping (material or texture based). Modifiers for length, girth, branch sparse, twirl and bend points. WindZone component support. LODs (optional with two levels). Prefab creation with texture atlas creation. Controls for texture areas, mapping options and custom materials on branches and sprouts. Persistence system (save, load, share) your tree pipeline. Catalog with pre-made tree pipelines (so you get trees ready out of the box and pipelines to work with). Global scaling for the final tree (to adapt to your game proportions). Documentation and source code with comments. I hope this tool will help you making beautiful natural environments ! Thanks!