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[RELEASED] Boing Kit - Tools for Bouncy VFX

Discussion in 'Assets and Asset Store' started by Allen-Chou, Jan 7, 2019.

  1. Allen-Chou

    Allen-Chou

    Joined:
    May 20, 2013
    Posts:
    54
    Hi, all:

    Boing Kit, my asset for creating bouncy VFX has been released on the store!

    It can be used to create single-body & interactive multi-body bouncy effects. It utilizes the GPU to offload work from the CPU. It also makes use of Unity's job system (2018.1 or newer) for parallel computing.



    Asset store page:
    https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-135594

    Here's some more info:
    Details - http://longbunnylabs.com/boing-kit/
    Manual - http://longbunnylabs.com/boing-kit-manual/

    Here's some technical explanation I wrote on the mathematical tool behind the effects, numeric springing:
    Part 1 - http://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/
    Part 2 - http://allenchou.net/2015/04/game-math-numeric-springing-examples/
    Part 3 - http://allenchou.net/2015/04/game-math-more-on-numeric-springing/

    My plan for next update is to add support for bouncy hierarchical/chained objects (e.g. bones) utilizing the same framework.
     
  2. faolad

    faolad

    Joined:
    Jan 27, 2013
    Posts:
    118
    My character keeps going up if Boing Bones is active
     
  3. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,487
    Hi, I recently purchased your asset, it shows on the asset page it shows supports 5.6.0 or higher, if I use ver Unity 2017.4.10f1 I see issues in all example scenes e.g:
    1.PNG

    With 2018.3.0f2 things work ok. Can you advise if the 2017 ver should work?
     
  4. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,487
    Hi,

    I would like to ask if you have encountered the following behaviour, or know why this is happening:

    When I press play mode, in the scene view the boing effector/reactor works (actually copied from a demo scene), but in the game window nothing is happening, see sample video:


    Unity 2018.4.14f1 in use.
     
  5. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    145
    Hi there
    Its very interesting tool
    But one question and i hope if it doesnt exist yet, you just make this working in a very near future,is this plugin is USABLE in ANDROID??
     
    JoeStrout likes this.
  6. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Curious how this would work for things like hair, clothing, and the bouncier parts of human anatomy on a character model. Any example of that?
     
    khos likes this.
  7. khos

    khos

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    Posts:
    1,487
    I would be very interested in this too actually, thanks!
     
  8. Lawina

    Lawina

    Joined:
    Feb 28, 2019
    Posts:
    21
    Why would anyone choose this over Dynamic Bone asset? What are the differences?
     
  9. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,487
    Well I might be mistaken, but you don't need "bones" here.