Hi, all: Boing Kit, my asset for creating bouncy VFX has been released on the store! It can be used to create single-body & interactive multi-body bouncy effects. It utilizes the GPU to offload work from the CPU. It also makes use of Unity's job system (2018.1 or newer) for parallel computing. Asset store page: https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-135594 Here's some more info: Details - http://longbunnylabs.com/boing-kit/ Manual - http://longbunnylabs.com/boing-kit-manual/ Here's some technical explanation I wrote on the mathematical tool behind the effects, numeric springing: Part 1 - http://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/ Part 2 - http://allenchou.net/2015/04/game-math-numeric-springing-examples/ Part 3 - http://allenchou.net/2015/04/game-math-more-on-numeric-springing/ My plan for next update is to add support for bouncy hierarchical/chained objects (e.g. bones) utilizing the same framework.