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[RELEASED]Bicycle PRO kit (bicycle physics and stunts)

Discussion in 'Assets and Asset Store' started by bcman, Sep 27, 2016.

  1. bcman

    bcman

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    Sorry for long answer, krotovd.
    It was vacation for me, so ask me by e-mail directly if you have any problems esle.
     
  2. killer1171090

    killer1171090

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    Why was this removed from the asset store?
     
    JamesArndt likes this.
  3. hottabych

    hottabych

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    I guess because of javascript ;)
     
  4. bcman

    bcman

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    Now is available again ! For any Unity from 5.0 !
    Many thanks to guys who helps me to rewrite it in C#.
     
    Prefab likes this.
  5. witcher101

    witcher101

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    Are the issues addressed in review fixed?? About gameobject.find
     
  6. GamePyro-com

    GamePyro-com

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    Hello,

    Great Kit

    Will you ever make:
    skate and snowboard kit ?

    Regards
     
  7. Bionicfellow

    Bionicfellow

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    May 24, 2018
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    Greetings,

    I just got this asset. The lateral c of g movement of the bike and rider looks great from a third-person view, but it makes you sick very quickly in VR. Could you suggest how to get rid of the left-to-right motion and only have the bike leaning when in a turn?


    Thanks
     
  8. Plasticlay

    Plasticlay

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    Hi Boris,

    Really enjoy the asset.
    How do i adjust the Jump, Right now when the bike jumps off a ramp his jump pushes forwards too much, i need it to be more of a just vertical change.
     
  9. bcman

    bcman

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    Hi there, throwrocks!

    I glad you like it.
    If it flies too long why don't you try to get less speed ?
     
  10. Plasticlay

    Plasticlay

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    Is the Speed linked to the Jump forward force? ive lowered the speed but seems to have a forward force applied to the jump physics
     
  11. jasilkm

    jasilkm

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    Apr 26, 2017
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    Hi Boris,

    Thank you for your awesome work.

    I need a help to tweak bicycle leaning while turn left or right. Since my game is first person view, while turning left and right camera view look difficult and feel hard on eyes .

    I need to restrict the leaning angle when turn should be less. I could not able to find a solution for this. Currently camera made child of Bicycle .

    Could you please help me to solve this?.
     
  12. KiaZmtb

    KiaZmtb

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    hello, does this asset work with unity 2019.3.12.f1 without fixing scripts ?
     
  13. hoyoyo80

    hoyoyo80

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    Hi, is this still get update? Really interested with this asset.TQ
     
  14. bcman

    bcman

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    Hi guys.
    It's works on my 'Unity 2019.2.20f1 (64-bit)'.
    Not tried with 2019.3.12.f1 yet
     
  15. hoyoyo80

    hoyoyo80

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    Hopefully can bring update to the latest 2020 version:cool:
     
  16. xaid045

    xaid045

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    I'll send you Unity4 project. Unity4 version contains just two bikes. cool bicycle accessories The polycount doesn't matter for moder device.
     
  17. khos

    khos

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    Hi bcman, I'm liking your asset much, can I ask if the following would be possible:
    -If front brake is pressed the bike does endo move (bike comes to a stop, or is stopped and where the backwheel lifts),
    -Is there a way to do a backwheel hop move (trials bike), so if I hold rear brake down can the front wheel go up to like 45 degrees, then if you press space (or other key) the bike does a pedal kick. so you jump around on backwheel, very tech moves possible with this :)
    These sound a complex maybe but would be awesome for any pointers!
     
  18. bcman

    bcman

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    Hi there, Khos.
    Do you want a some kind of stoppie like motorcycles does ? Just make front brakes more powerful and it should cause this effect.
    The second trick called 'manual'(riding on backwheel) and when you want to jump up?
     
    khos likes this.
  19. khos

    khos

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    Thanks for your reply.
    Ok cool, the front wheel (stoppie), I can do that. Thanks.
    For the 2nd move, it is like a manual but the bike is not moving, check this vid for a sample of w3hat I am referring too:

    Will this be possible? :)
     
  20. bcman

    bcman

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    I think it's possible.
    You need to program a key to move center of mass back(what real rider does). It cause rising up front wheel(manual).
    Also, you can do special rider animation for that case.
    Then program an other key to make an impulse from bottom to lunch bike up.
    The release of first programed button should return CoM back to bike stand still after jump.
     
    khos likes this.
  21. khos

    khos

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    Hi there, thanks for your reply. So a mix of anim and IK maybe?
    Ah, or as you say move center of mass all the way over the backwheel.
    Will have to experiment!
     
  22. bcman

    bcman

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    The character animation is not necessary. It's only for best visuals. IK is already works, so the character will receive 'forces' from jump. But in real life the character cause with force by animation. So it's preferred to make an animation for this move. For better visual of stunt.
     
    khos likes this.
  23. radiantboy

    radiantboy

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    is this always controlled by the player or is there some script that can control him automatically?