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Feedback Released (Beta): Artificer Pro, a roguelike item creation system

Discussion in 'Assets and Asset Store' started by wayfarergames, May 5, 2023.

  1. wayfarergames

    wayfarergames

    Joined:
    Sep 7, 2013
    Posts:
    26


    Artificer Pro is a framework for creating unique and interesting items and effects. It can be used for items in roguelikes, epic loot, or even RPG skill tree bonuses!

    Includes a ton of custom editors to help speed up your workflow, along with a variety of examples, and a way to easily test items, effects, and combinations.

    GET IT HERE


    I would really love any feedback or suggestions for functionality - just let me know here on the thread.

    This is an early version, I'm working on the documentation and adding an absolute ton of examples. Here are the examples that I'm planning on including:
    1. When an enemy dies, lightning strikes 50% of nearby enemies
    2. Pistols and machine guns now rebound and hit up to 3 enemies
    3. When you die, become empowered for 3 seconds and return to life if you kill an enemy
    4. Stacking stat change on enemy die - +5% movement speed for 10s, stacks up to 10x
    5. Stat change on equip - fire rate improved by 20%
    6. After killing 10 enemies, every 10th shot fires a homing missile
    7. Until you kill 10 enemies, enemies do 50% more damage. Afterwards, you do 50% more damage
    8. Reveal secrets
    9. 5% chance to shoot a ring of bullets on shoot
    10. After taking damage, the enemy that hit you is slowed
    11. After taking damage, all enemies within a radius of you take damage
    12. Add a copy of a random equipped stackable item
    13. After taking damage, invulnerable for a short period of time
    14. Gain a little auto firing companion
    15. Destroy a random item, gain a random item
    16. Stacking spinning blade disc around the player up to 3x
    17. All powerups get 20% more effective
    18. Explosions create a black hole
    19. Set enemies on fire
    20. Increase luck, stacks (decrease weight of common items)
    21. Chance to slow time on enemy kill
    22. Chance to heal on enemy kill
    23. Enables a laser sight, improved weapon accuracy
    24. Gain a shield that takes 1 hit, recharges after 15s
    25. When an enemy dies, create a zone of healing at that position
    26. After collecting all 3 pieces, changes main weapon to triple machine gun, gain 20 max health, 10% boost to all stats
    27. Enemies have a chance to explode on death
    28. Gain three random items
    29. Heal slowly while stood still
    30. 100% damage increase, taking damage breaks this item
    31. Heal to 100% when dropping below 20% hp
    32. 10% chance to block incoming damage
    33. Killing 3 enemies within 1 second increases movement speed and damage for 10s
    34. Burn does 3x damage
    35. Kills permanently increase max health, up to a max
    36. Enemies that are below 10% health disintegrate, dying immediately
    37. Deal extra damage based on bonus move speed
    38. On death, enemies spawn a turret that targets nearby enemies and lasts 10s
    39. Trigger a random effect on pickup, 1% chance per second to trigger a random effect
    40. Killing an enemy creates a firestorm around you that lasts 3s, growing with every subsequent kill up to [radius]. Deals 1 damage/sec, and burns enemies