Hi, just trying out demo before buying the plugin. I'm having problems trying to record a scene which has Unity 5 Standard shaders with rendering mode of Transparent. First couple of frames seem to be recorded fine, but after that whole video is whitened and stays that way till the end. I'm sure this has to do something with transparent rendering, as I've tested my scene without them and recording turned out to be good. EDIT: Nathan from Renderheads team got in touch with me. Problem seems to be occurring only when DX11 is targeted. I just changed to DX9 and everything's fine. So if anyone has the same problem and doesn't use DX11 features, you know what to do Also Nathan said they'll look into this problem on DX11.