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[Released] AVPro Movie Capture

Discussion in 'Assets and Asset Store' started by AndrewRH, Jan 24, 2012.

  1. Chris-RH

    Chris-RH

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    @Tubbritt,

    While we are working on fixing that, as a workaround try ticking 'Capture GUI'.

    Kind regards,
    Chris
     
  2. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.1 has just been released!

    DOWNLOAD HERE

    Changes include:

    Android
    • Fixes
      • Fixed issue with the capture output being incorrectly oriented when using the OpenGLES renderer and having "Apply display rotation during rendering" enabled in the player settings
    macOS/iOS
    • Fixes
      • #225 Fixed issue with metal captures being cropped oddly
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
  3. Chris-RH

    Chris-RH

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    @Tubbritt

    It should be fixed in the latest release.

    Kind regards,
    Chris
     
  4. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.2 has just been released!

    DOWNLOAD HERE

    Changes include:

    Android
    • Fixes
      • Fixed issue with captures failing or being incorrect when capturing from WebCamTexture on some devices
    macOS
    • Fixes
      • #226 Fixed issue with captures being over-bright when using the gamma colourspace
    iOS
    • Fixes
      • #228 Fixed issue with capturing from WebCamTexture
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
  5. Ste-RH

    Ste-RH

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    !! Announcement !!

    Support over the holiday period 2022/2023

    Hi all,

    Just a quick post to let everyone know when the AVPro team will be (mostly) away from our keyboards over the coming holiday period. Support requests will be addressed at a slower pace through the week commencing 19th December 2022, and responses will likely not happen through the week commencing 26th December 2022. This will pick up again to a regular service on Tuesday 3rd January 2023.

    A huge thank you to everyone who has helped to make the AVPro assets that little bit better with each passing year. It really would not exist without developers embracing it for their projects, reporting issues with clarity and detail, and just generally being a very excellent people! The team at RenderHeads are are very excited looking into 2023, where we hope to bring you even more desired enhancements to the AVPro asset family, as well as new tools to help make development that little bit easier, exciting, and enjoyable.

    Happy Holidays!
     
  6. CreativeUrge

    CreativeUrge

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    Hi, how can I export a timeline as a video at runtime?
     
  7. masai2k

    masai2k

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    Hi, how can I read the mp4 final filename that AVPRO save on my folder? I had to have a list of saved files but I'm not able to retrieve those names.
    Thanks
    Massimo
     
  8. Chris-RH

    Chris-RH

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  9. Chris-RH

    Chris-RH

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  10. mchangxe

    mchangxe

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    Hi guys,

    Im running into a weird probably where 1 outta 10 times, the capturer freezes and my application is stuck in "not responding" forever when stopping a capture. The last line in my log file is the standard avpro line that says stopping capture. How can i fix this?
     
  11. Chris-RH

    Chris-RH

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  12. CoffeeTeaHouse

    CoffeeTeaHouse

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    I often use AVPro Video Capture, currently using version 4.7.11
    But the current version cannot use offline capture Unity VideoPlayer Control.
    Can I capture Video offline if I buy AVPro Video?

    Since I'm currently testing with AVPro Video Capture 4.7.11 + AVPro Video Trial version.
    I checked Video Capture in AVProVideo test, but it doesn't work.
    When start offline capturing, AVPro Video stops playback. I can't find any documentation on this.

    Can you give me some advice?
    Thanks.
     
  13. Chris-RH

    Chris-RH

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  14. CoffeeTeaHouse

    CoffeeTeaHouse

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    Oh, I didn't find it, I even set the Rate of AVPro Video.
    After I removed them, frame rate of the capture is now very stable.
    I have purchased AVPro Video, thank you very much!
     
  15. Chris-RH

    Chris-RH

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    Hi @GGreenTea

    That's great to hear, thank you!!

    Kind regards,
    Chris
     
  16. epare025

    epare025

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    How can I view the video after capture?
     
  17. Chris-RH

    Chris-RH

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  18. MarkoTatalovic

    MarkoTatalovic

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    Hello I am using Capture From Texture to record video from camera.activeTexture and I blit into source texture on RenderPipelineManager.endCameraRendering. All works fine except my video is flipped. I have tried setting the scale and offset with graphics blit but it doesn't work. Can you provide any help?

    Thanks
     
  19. Chris-RH

    Chris-RH

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    Hi @MarkoTatalovic,

    What platform/device are you using? Are you capturing from a webcam/phone camera?

    Kind regards,
    Chris
     
  20. MarkoTatalovic

    MarkoTatalovic

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    Its an IOS AR URP application, and yea we are capturing the AR background also. Actually we first were using CaptureFromCamera, but the issue was screen was glitching while recording so as a test we tried capturing from texture. I managed to flip the recording by blitting into temporary render texture then blitting with different size and offset into the CaptureFromTexture source texture. This fixed the glitch issue but ideally we would use CaptureFromCamera if possible but I wasn't able to find out the cause of the glitching.

    Any suggestions?

    Thanks
    Marko Tatalovic
     
    Last edited: Feb 1, 2023
  21. sweffect

    sweffect

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    Can you tell me exactly what post process effects you turned off to get the cubemap to disappear?
     
  22. Chris-RH

    Chris-RH

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  23. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.3 has just been released!

    DOWNLOAD HERE

    Changes include:

    General
    • Fixes
      • Fixed issue with CaptureGUI 'View Last Capture' button not working when the capture file is moved as part of the file writing post-process
    macOS
    • Improvements
      • Added support for capturing with limited (video) and full (pc) colour ranges
    • Fixes
      • Fixed issue with capturing images when using the Vulkan API and “Apply display rotation during rendering” is enabled
      • Fixed issue with codec profile and level not being set correctly
      • Fixed issue with capture not being relocated to Videos folder if "Streamable MP4" is disabled
      • #238 Fixed crash caused by attempting to record audio from device when permission has not been granted
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
  24. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.4 has just been released!

    DOWNLOAD HERE

    Changes include:

    Android
    • Fixes
      • #260 Fixed issue with movies captured on certain devices not playing back in Chrome and Edge browsers
      • #265 Fixed issue with MediaCodec not being released quickly enough by JavaVM
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
    Thaina likes this.
  25. Tubbritt

    Tubbritt

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    Seems there's an issue with the latest version rendering PNG's with Transparent. Using Capture from Camera (Offline Render) I set it to PNG and when I go to the Transparent option, the dropdown list shows me settings that related to 3D Stereo rendering. Not what I'd expect to see?

    Example of the UI attached.

    Thanks.
    James.
     

    Attached Files:

  26. Ser_Tahu

    Ser_Tahu

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    Hi AVPro team, firstly thanks for the work you've put into the Movie Capture asset, it's working brilliantly for me!

    I've just got a question (or feature request if it's not currently possible) regarding Audio sources: right now two of the options for Audio Sources are 'Unity' and 'Microphone'. While both of those settings work well by themselves, I was just wondering if there's any easy way to simultaneously capture both Unity AND Microphone audio?

    The only setup I've found so far involves piping the microphone through an AudioSource so that it's picked up be the Audio Listener (and thus included in AVPro's Unity audio setting), but this means that users can hear themselves as they talk into their microphone, which can be quite off-putting.

    Is there any setting in AVPro Movie Capture that I'm missing, which would allow me to capture the microphone as well as Unity audio? If not could I please request this feature for a future release? Alternatively, do you have any suggestions for how to go about this without the drawback of users hearing themselves?

    Thanks again!
    - Michael
     
  27. Chris-RH

    Chris-RH

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  28. n_saikiran

    n_saikiran

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  29. Chris-RH

    Chris-RH

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    @n_saikiran
    No update at the moment I'm afraid. We are a very small team with a lot of jobs to focus on.
     
  30. EswinParedesICS

    EswinParedesICS

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    Recently we've been getting the below compile errors when trying to build asset bundles for Standalone Windows 64. Up until recently we've had no issues with that. These compile errors do not show up until we try to build for Windows. Android and iOS work just fine. AVPro seems to be at the heart of this problem, anybody know what causes this issue?

    Errors:"
    'CaptureBase' does not contain a definition for 'RequestAudioCaptureDeviceUserAuthorisation'
    'CaptureBase' does not contain a definition for 'HasUserAuthorisationToCaptureAudio'
    'CaptureBase' does not contain a definition for 'RequestAudioCaptureDeviceUserAuthorisation'
    'CaptureBase' does not contain a definition for 'HasUserAuthorisationToCaptureAudio'

    When using the editor these are never an issue. This only happens when trying to build asset bundles for windows causing them to fail.
     
  31. Chris-RH

    Chris-RH

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  32. EswinParedesICS

    EswinParedesICS

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  33. Chris-RH

    Chris-RH

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    Hi @EswinParedesICS

    Have you made sure that you wrap the code that calls them in UNITY_IOS and UNITY_ANDROID define checks?

    Kind regards,
    Chris
     
    Last edited: Apr 14, 2023
  34. n_saikiran

    n_saikiran

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    Hi @Chris-RH
    On Desktop Paid Version - UnityPlugin-AVProMovieCapture-v5.1.4, when using CaptureFromCamera component, BeginFinalFileWritingAction is getting called but CompletedFileWritingAction callback is never getting called.

    How do we get to know, when the video is ready and the file-writing part is also completed?
     
  35. Chris-RH

    Chris-RH

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  36. n_saikiran

    n_saikiran

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  37. Chris-RH

    Chris-RH

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    Hi @n_saikiran,

    What platform is this on?
    Are you testing in a new project with just the Camera Capture demo scene?
    Are you getting the same result using Screen Capture?
    Is the video still being captured correctly, and just no callback?

    Kind regards,
    Chris
     
  38. Trivium_NickHubben

    Trivium_NickHubben

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    Hey @Chris-RH - Any ETA on the 5.1.5 release? I'm hoping to use the plugin for production by the end of May and need to be able to capture at half resolution. Love the plugin, love Renderheads! Thank you sir.
     
  39. Chris-RH

    Chris-RH

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    Hi @Trivium_NickHubben,

    Thanks for the kind message. The dev team is out of office this week, but I'll push for it to be done next week at some point.

    Kind regards,
    Chris
     
    Trivium_NickHubben likes this.
  40. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.5 has just been released!

    DOWNLOAD HERE

    Changes include:

    Windows
    • Fixes
      • #268 Fixed issue with downscaling cropping instead of scaling
    Android
    • Fixes
      • #267 Fixed issue with the OpenGLES renderer when the capture format is YVU8_420_BiPlanar
      • #269 Fixed issue with UV planes not being reversed on hardware requiring YVU input into the media codec
    macOS
    • Fixes
      • Fixed issue with captures being inverted when capturing from texture using the OpenGL Core renderer
      • Fixed issue with captures being offset when capturing from screen within the editor using the OpenGL Core renderer
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
    Trivium_NickHubben likes this.
  41. Ste-RH

    Ste-RH

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    Hi Everyone,

    AVPro Movie Capture version 5.1.6 has just been released!

    DOWNLOAD HERE

    Changes include:

    Windows
    • Fixes
      • Fix for Basic version failing to start captures
    Thanks to everyone that reported bugs that were fixed in this release :)

    Please report any issues to our Github Issues
     
  42. zenasprime

    zenasprime

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    I'm working on some old code. It looks like CaptureFromScreen._noAudio has been deprecated. What has replaced it?
     
  43. Chris-RH

    Chris-RH

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    Hi @zenasprime,

    Try:
    capture.AudioCaptureSource = AudioCaptureSource.None

    Kind regards,
    Chris
     
  44. rocampo

    rocampo

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    Hi, im trying to record 8 cameras at same time, is there a way to econde 4 on the gpu and 4 on the cpu?
     
  45. Chris-RH

    Chris-RH

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    Hi @rocampo ,

    I'm afraid that isn't possible.

    Potentially, you could render the 8 cameras to a single texture, capture that, and then use ffmpeg or something to pull them apart in post, assuming you want 8 separate files.

    Kind regards,
    Chris
     
  46. Trivium_NickHubben

    Trivium_NickHubben

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    Hey @Chris-RH - hoping you might have pointers for increasing performance. My app is 4k, using Capture From Screen. In the editor my framerate is solid ~200fps, capturing knocks it down to 1 fps after about 2 seconds of recording. I've tried low and high bitrate settings, among other things and the results are nearly the same regardless.
    Windows 10 Pro
    CPU i7/12 core
    GPU GeForce RTX3060 ti
    32 gig RAM

    Thanks for any advice!
     
  47. Chris-RH

    Chris-RH

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    Hi @Trivium_NickHubben,

    Are you capturing audio as well?
    D3D11 or 12?
    Realtime or offline render?
    Capture framerate setting?
    Video codec?
    Hardware or software encoding?
    Is there a lot going on in your scene? Are you loading any other content while recording?
    If you look at your hardware performance in task manager while recording, how does it look?

    Kind regards,
    Chris
     
    Trivium_NickHubben likes this.
  48. rocampo

    rocampo

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    Thanks for the idea, im going to try it.
    I was recording fine up to 6 cameras, when i starts the 7 and 8 the frame rate drops to 16fps. I was trying to figure it out why.
     
  49. amz012_utida

    amz012_utida

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    Hi @Chris-RH

    I am considering purchasing the paid version and am currently trying the free version, version 5.1.6, but I have a problem.
    I was able to use it on my Android device with no problem, but on my iOS device, the recorded video is dark, as if the video is in the dark.

    What can I do to fix this problem?

    Unity2022.2.21f1 URP
    iPhoen13 pro max
     
  50. Chris-RH

    Chris-RH

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    Hi @amz012_utida,

    Is this linear or gamma? Have you tried the other one?
    Do you get a similar result when taking a PNG sequence?
    is it screen capture? camera capture? texture capture?

    Kind regards,
    Chris