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[Released] AVPro Movie Capture

Discussion in 'Assets and Asset Store' started by AndrewRH, Jan 24, 2012.

  1. WayneVenter

    WayneVenter

    Joined:
    May 8, 2019
    Posts:
    30
    @Ste-RH That was exactly what I was looking for, will test it in the Android build. I was missing those last three commands.
     
    Ste-RH likes this.
  2. Ste-RH

    Ste-RH

    Joined:
    May 17, 2019
    Posts:
    84
    Excellent.

    For reference, and this higlighted code in the screen shot below is the change that will be coming in the next build...in case you wish to change it locally in advance such that you don't have to change the instantiation code on your next asset update...

    upload_2022-9-23_16-11-33.png
     
  3. jsr2k1

    jsr2k1

    Joined:
    Aug 11, 2010
    Posts:
    95
    Hi,

    I've got a problem with AVPro Movie Capture v5.0.4 and Unity v.2020.3.34

    In my project with HDRP and DXR enabled, if I add the component "CaptureFromCamera" to any GameObject, when I press Play the shadows disappear. This happens with directional, spot and point lights. When I stop the execution, shadows are still missing. I use Shadow Maps with Screen Space Shadows. I've tested several combinations and the only one that works is when I use Ray Traced Shadows, but I don't want this always.

    I've tried with Unity v.2021.3.8 and it works properly.

    So, the steps to reproduce the error are:
    - Install Unity v.2020.3.34
    - Add package AVPro Movie Capture v5.0.4
    - Run HDRP Wizard, select tab HDRP+DRX
    - Fix all points
    - Create a scene with meshes and one light
    - Add CaptureFromCamera component to the camera
    - Hit Play

    We are planning to upgrade to Unity 2021, but meanwhile we need this to work properly in Unity 2020.

    Any idea?

    Thanks in advance
     
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