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[Released] AVPro Movie Capture

Discussion in 'Assets and Asset Store' started by AndrewRH, Jan 24, 2012.

  1. aaron_unity576

    aaron_unity576

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    Exact same issue here. Crash !!! in the log right after calling stop capture.
    ERROR: SymGetSymFromAddr64
     
  2. AndrewRH

    AndrewRH

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    Hmm, that's so strange I can't replicate that..Thanks for reporting this though.
    A few questions:

    1) In the console log, can you confirm that it's printing the latest version number (3.6.8)?
    2) If you select a different codec, does it still crash?
    3) Is it crashing 100% of the time?
    4) Are you able to get it to crash with all of the demo scenes, or just some?

    If you can think of any other details to explain exactly what your set up is, how you're using the plugin etc - this would really help us to replicate the crash. Once we can replicate it then we'll be able to fix it.

    Thank you,
     
  3. Weendie-Games

    Weendie-Games

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    Hi @AndrewRH, does the version 3.10 (script v3.14) support multiple camera recording?

    I avoid update assets in my project unless strictly necessary
     
  4. AndrewRH

    AndrewRH

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    Yes generally it's a good idea to avoid upgrading to the latest version, but then not upgrading for a long time can make upgrading more difficult in the future..it's a balance :)

    That version doesn't support simultaneous recording. We added that in 3.6.0.

    Thanks,
     
    Weendie-Games likes this.
  5. god123456

    god123456

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    When I exported 4K h.264 mp4 video on win7 systems. It will tips " Failed to create recorder "。But small resulation video will be succeed。
     
  6. Banksy

    Banksy

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    Made the purchase after using free version for a few weeks... Loving it.

    Q. Regarding shooting 360 captures. I would like to capture whilst I'm running the scene using a VR headset. Should I set the capture cam to my V.R camera or attach a camera to my avatar and record from that so there will be 2 cameras in scene, one being my V.R view & the 2nd cam is a standard Unity camera.
     
  7. AndrewRH

    AndrewRH

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    Which codec are you using?
     
  8. AndrewRH

    AndrewRH

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    I don't know :) It depends what you want.... you could try both and see which one you prefer? Either should work technically.
     
  9. AbelSierra

    AbelSierra

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    This looks like the best option for my project. I need to capture an stereoscopic 360 video, but my project uses custom postprocessing and 3 layered cameras. Is it possible to render all the cameras at the same time? I tried with the free versión but it only takes one camera.

    Thank you!
     
  10. AndrewRH

    AndrewRH

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    Currently only our "CaptureFromCamera" component can capture multiple cameras and effects, but this is only not for 360 captures. Our 360 capture components currently don't support multiple cameras (though this could be added fairly easily), and they also don't work well with screen-space post-process effects due to stitching and seams. These are all things that were working on - and you're welcome to try the free version of the plugin in the meantime.

    Thanks,
     
  11. Croco69

    Croco69

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    Hi Andrew,
    we are working with your plugin for quite some time now but for a new project we need to get a .mp4 movie not .avi anymore.
    Previously we were using the x264 codec (https://sourceforge.net/projects/x264vfw/) so we could control the quality and the size of the movie pretty easily but the plugin does not allow use to switch to mp4
    Using the microsoft h264 and mp4, there is no control on the quality and the bitrate, which does not work for us as the move is too big.

    1 - is there a possibility to change the bitrate and the quality with h264 in the very close future?
    2 - is there an alternative to get mp4 with x264vfw ?

    Thank you for your help and time !
     
  12. Cfirote

    Cfirote

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    Hi AndrewRH,

    I encounter some trouble with your asset, it make the app crash ramdomely (and often) with this log :


    ========== OUTPUTTING STACK TRACE ==================

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00000001800023E8)
    0x00000001800023E8 (AVProMovieCapture) (function-name not available)
    0x000000018000410F (AVProMovieCapture) UnitySetGraphicsDevice
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEF4B604D2)
    0x00007FFEF4B604D2 (UnityPlayer) (function-name not available)
    0x00007FFEF510446F (UnityPlayer) UnityMain
    0x00007FFEF51084EB (UnityPlayer) UnityMain
    0x00007FFEF51085FB (UnityPlayer) UnityMain
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEF4AF8AA8)
    0x00007FFEF4AF8AA8 (UnityPlayer) (function-name not available)
    0x00007FFF47DB3034 (KERNEL32) BaseThreadInitThunk
    0x00007FFF493F3691 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========


    I have try to follow the answer you've gave page 15 with no luck :(

    all my computer who using my app are on windows 10 pro with codec installed.

    do you have any idea from where it come from ?

    I'm using the version 3.6.8 of AVPro Movie Capture on unity 2018.1.9f2 pro (i have also AVPro Video 1.9.8 on my scene)

    Thanks By advance :)
     
    god123456 likes this.
  13. mrlosh

    mrlosh

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    Hi, how does one enable the Timelapse scale? This settings is greyed out and cannot be modified.
     
  14. AndrewRH

    AndrewRH

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    1 - is there a possibility to change the bitrate and the quality with Media Foundation h264 in the very close future?

    You are correct that this is not available currently. This is on our roadmap, but we're really busy right now so I'm not sure when we will get around to it. Definitely in the next couple of months.

    2 - is there an alternative to get mp4 with x264vfw ?

    Yes, I think in the documentation we have written about this. It is possible to install a plugin called GDCL-MP4Mux. Then you should be able to set the extension to MP4. You should be able to download the installer from here:
    https://github.com/roman380/gdcl.co.uk-mpeg4/tree/master/_Bin

    I hope that helps. Let me know if you have any other questions.
     
  15. AndrewRH

    AndrewRH

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    Hmm I'm not aware of this issue...Have you tried upgrading your GPU drivers?

    Could you tell me which codec you are using, your PC specs, and which capture component is used? Also, are you able to get this crash to happen with any of our demo scenes?

    Thanks.
     
  16. AndrewRH

    AndrewRH

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    I'm not sure what option you're referring to? Where is this?
     
  17. mrlosh

    mrlosh

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    This is an option in the "Capture From 360" component. In your demo scene, it's attached to the Camera. The option is in the "Visual" section tab. It's grayed out.
     
  18. AndrewRH

    AndrewRH

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    To enable timelapse you need to change the capture mode to Realtime. Timelapse isn't supported in offline captures.

    Thanks,
     
  19. AndrewRH

    AndrewRH

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    Hi Everyone,

    AVPro Movie Capture version 3.6.10 has just been released!

    You can find the updated version on the Asset Store here:
    more information and demos are available on the website.

    Changes include:

    Improvements
    • Added support for codecs and microphone device names with unicode characters

    Please report any issues here on the forum, or to our customer support email.

    Thanks,
     
  20. god123456

    god123456

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    hi ,Is there any plan to support HDRP ?
     
  21. AndrewRH

    AndrewRH

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    HDRP should already be supported :)
     
  22. louistbdpt

    louistbdpt

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    Hi,

    I am currently using the 360ODS script to capture a stereo 360 video and its working great except for the bloom in my post process.

    As mentioned in the documentation, I tried adjusting the pixel padding with no success. I am using the new unity post process layer component and I can see that the array for image effect is using "Behaviour" components, does this mean that it is only compatible with the legacy post process behavior.

    Thanks a lot for your amazing job.
     
  23. AndrewRH

    AndrewRH

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    Yes it is probably not yet compatible with the newer post-processing plugin...This is something we need to look into.

    Thanks :)
     
  24. louistbdpt

    louistbdpt

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    So i switched the project post process to the old version and im still having the same weird results.
    I also tried different anti-aliasing modes just in case it is related.

    Here is a photo what it is suppose to look like and the result once rendered.

    Thanks again
     

    Attached Files:

  25. AndrewRH

    AndrewRH

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    Which post-processing plugin are you using specifically?

    When I said "old" I meant the old ImageEffects, but I get those are old-old.

    Thanks,
     
  26. AndrewRH

    AndrewRH

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    Hi Everyone,

    AVPro Movie Capture version 3.7.0 has just been released!

    You can find the updated version on the Asset Store here:
    more information and demos are available on the website.

    Changes include:

    Bug fixes
    • Fixed issue where certain effects (eg skinned meshes) would be captured incorrectly. We now wait for the end of the frame to capture. This can be disabled using the WaitForEndOfFrame property

    Please report any issues here on the forum, or to our customer support email.

    Thanks,
     
  27. louistbdpt

    louistbdpt

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    Thanks for the reply.

    Are you planning to support Post-Process anytime soon ?
    Would be amazing (crucial) for my current project !

    Thanks Again
     
  28. wstcgez

    wstcgez

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    I use the 3.7.0,but still crashed sometimes.
    Sometime record 4 times,then crashed.
    Sometime record 15 times.
    I had skineed meshes in my projects.
     

    Attached Files:

  29. Cfirote

    Cfirote

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    same here i have allways random crack on my app in 3.7.0.

    i have try to update the nvidia driver but it doesn't change

    when i force the GPU flush i have an other error (quite the same):


    ========== OUTPUTTING STACK TRACE ==================

    0x00007FFC1D69C190 (mfreadwrite) DllCanUnloadNow
    0x00007FFC1D6CAEB5 (mfreadwrite) DllCanUnloadNow
    0x00007FFC1D69A458 (mfreadwrite) DllCanUnloadNow
    0x0000000180024565 (AVProMovieCapture) GetFreeResourcesEventFunc
    0x0000000180024143 (AVProMovieCapture) GetFreeResourcesEventFunc
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 0000000180002B4E)
    0x0000000180002B4E (AVProMovieCapture) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00000001800029BE)
    0x00000001800029BE (AVProMovieCapture) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 0000000180002471)
    0x0000000180002471 (AVProMovieCapture) (function-name not available)
    0x000000018000406B (AVProMovieCapture) UnitySetGraphicsDevice
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC092604D2)
    0x00007FFC092604D2 (UnityPlayer) (function-name not available)
    0x00007FFC0980446F (UnityPlayer) UnityMain
    0x00007FFC098084EB (UnityPlayer) UnityMain
    0x00007FFC098085FB (UnityPlayer) UnityMain
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC091F8AA8)
    0x00007FFC091F8AA8 (UnityPlayer) (function-name not available)
    0x00007FFC23668364 (KERNEL32) BaseThreadInitThunk
    0x00007FFC2612E851 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========


    please also find the error.log attached.

    thanks for your help
     

    Attached Files:

  30. AndrewRH

    AndrewRH

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    Thanks for reporting this again. We still haven't been able to replicate this.

    Can you replicate this using any of our sample scenes?

    Are you using Direct3D11 as the grapics API (it should log it in the console like):
    [AVProMovieCapture] Init plugin version: 3.6.10d (script v3.7.0) with GPU NVIDIA GeForce GTX 1060 Direct3D 11.0 [level 11.1]

    How are you launching the capture - via the Inspector UI, or via the UI in the game Window, or perhaps using the AVPro Video Capture Window?

    And which component are you using - CaptureFromScreen, CapturefromCamera, CaptureFromCamera360 etc?

    Also do you have any other crash files you could send us, like the .dmp file?

    Thanks,
     
  31. AndrewRH

    AndrewRH

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    Thanks for reporting this. We haven't been able to replicate this.

    Can you replicate this using any of our sample scenes?

    Are you using Direct3D11 as the grapics API (it should log it in the console like):
    [AVProMovieCapture] Init plugin version: 3.6.10d (script v3.7.0) with GPU NVIDIA GeForce GTX 1060 Direct3D 11.0 [level 11.1]

    How are you launching the capture - via the Inspector UI, or via the UI in the game Window, or perhaps using the AVPro Video Capture Window?

    And which component are you using - CaptureFromScreen, CapturefromCamera, CaptureFromCamera360 etc?

    Also do you have any other crash files you could send us, like the .dmp file?

    Does it make a difference which codec you select? If so, which codec is causing the crash?

    Thanks,
     
  32. wstcgez

    wstcgez

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    I test the ScreenCaptureDemo,don't crashed yet.

    [AVProMovieCapture] Init plugin version: 3.6.10 (script v3.7.0) with GPU NVIDIA GeForce GTX 1070 Direct3D 11.0 [level 11.1]
    UnityEngine.Debug:Log(Object)
    RenderHeads.Media.AVProMovieCapture.CaptureBase:Awake() (at Assets/Plugins/RenderHeads/AVProMovieCapture/Scripts/Internal/CaptureBase.cs:344)

    I use CaptureFromScreen.I use my ui to start capure.
    codec is H.264
    I update the .dmp file.You can change the .txt to .dmp.
    CFS.jpg
     

    Attached Files:

  33. wstcgez

    wstcgez

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    It seems invoke problem.
    When start capture, I use Invoke to start someting else. And when stop capture,I use CancelInvoke. When I remove CancelInvoke. It seems don't crash anymore.
     
  34. pixoglcresce

    pixoglcresce

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    Jan 24, 2018
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    Hi AndrewRH,

    in our department we're happy users of the AVPro plugins since years, so thanks for the great work to start with.

    I'm trying at the moment to solve a problem with one of our applications, causing a crash everytime we close it. The "culprit" seems to be the AVPro Movie Capture plugin. This issue was happening with an old version of AVPro Movie Capture plugin we had (from 2017) but it's still affecting the application after my attempt to upgrade with the most recent update.

    Here follow relevant parts of the stack trace:


    Unity Editor by Unity Technologies [version: Unity 2018.2.2f1_c18cef34cbcd]
    tsccvid64.dll caused an Access Violation (0xc0000005)
    in module tsccvid64.dll at 0033:8b6c5def.

    [...]

    Stack Trace of Crashed Thread 5232:
    0x000000008B6C5DEF (tsccvid64) DriverProc
    0x000000008B6C16E6 (tsccvid64) DriverProc
    0x00007FFBDDBE28DC (MSVFW32) ICSendMessage
    0x00007FFBDDBE2CE4 (MSVFW32) ICClose
    0x00000000870D2999 (AVProMovieCapture) GetEncodedSeconds
    0x00000000870B7097 (AVProMovieCapture) GetEncodedSeconds
    0x00000000870D275D (AVProMovieCapture) GetEncodedSeconds
    0x00000000870B374C (AVProMovieCapture) Deinit
    0x0000000091019FDE (Plugins-3rdParty) RenderHeads.Media.AVProMovieCapture.NativePlugin.Deinit()
    0x0000000091019EA3 (Plugins-3rdParty) RenderHeads.Media.AVProMovieCapture.CaptureBase.OnApplicationQuit()
    0x000000000072E178 (mscorlib) System.Object.runtime_invoke_void__this__()
    0x00007FFBA7A0A4DB (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFBA7991AE2 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2915] do_runtime_invoke
    0x00007FFBA799AACF (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2962] mono_runtime_invoke
    0x0000000140C02EDA (Unity) scripting_method_invoke
    0x0000000140BFB0A0 (Unity) ScriptingInvocation::Invoke
    0x0000000140BB688D (Unity) MonoBehaviour::HandleNotifications
    0x000000014059F2E4 (Unity) GameObject::SendMessageAny
    0x0000000140900B5C (Unity) SendMessageToEveryone
    0x0000000140969027 (Unity) NotifyPlayerQuit
    0x0000000141439D0A (Unity) PlayerLoopController::ExitPlayMode
    0x000000014144614F (Unity) PlayerLoopController::SetIsPlaying
    0x00000001414496FD (Unity) Application::TickTimer
    0x00000001415E8135 (Unity) MainMessageLoop
    0x00000001415EA51C (Unity) WinMain
    0x000000014242D8FA (Unity) __scrt_common_main_seh
    0x00007FFBE6553034 (KERNEL32) BaseThreadInitThunk
    0x00007FFBE9081461 (ntdll) RtlUserThreadStart



    Any ideas for what I could do to avoid this? Thanks in advance!
     
  35. turboturboturbo

    turboturboturbo

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    Hi Andrew,

    Is there any update on when you guys will add the feature for editing the bit rate + settings in h264 encoding?

    The outputted bit rate for h264 is currently unusable (low) for 4k 60fps, so I need to be able to adjust it!!

    I tried the x264vfw, with the mp4 plugin, however there is a bug, and the output is choppy/unusable.

    Thanks!
     
    Last edited: Mar 2, 2019
  36. AndrewRH

    AndrewRH

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    So the log says "tsccvid64.dll caused an Access Violation (0xc0000005)"

    I think tsccvid64.dll is a codec from a product by TechSmiths. Perhaps CamTasia. So you could try uninstalling this, or upgrading it to the latest version.

    I hope that helps.

    Thanks,
     
  37. AndrewRH

    AndrewRH

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    Adding bitrate adjustment is still on the TODO list. We don't have a date for this yet.

    Yes I imagine that the rate is too like for 4K60....Perhaps you could output to a PNG sequence instead for now?

    Otherwise x264vfw is an option. You need to adjust the codec settings (both 32-bit and 64-bit settings) to the values we show in the PDF documentation. I think though that there has been a chance so you might need to toggle the Low Latency option now... If you're still having issues with it please send a screenshot of the settings you're using.

    Thanks,
     
  38. AndrewRH

    AndrewRH

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    Could you share a C# snippet of what you were doing? I can't replicate it here.... Thanks,
     
  39. veve178

    veve178

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    Jul 28, 2018
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    I have experience some random crash issues on newest version!
    (only after first capture! may be second, may be third.)
    I have already turn off GPU Skinning, and Graphics Jobs.
    All of my office pc can produce same problem.
    Please help!

    Using Media Foundation on Win 10 64bit build 1809

    ========== OUTPUTTING STACK TRACE ==================

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'

    ' (Address: 00000001800023E8)
    0x00000001800023E8 (AVProMovieCapture) (function-name not available)
    0x000000018000410F (AVProMovieCapture) UnitySetGraphicsDevice
    0x00007FFD70337442 (UnityPlayer) UnityMain
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'

    ' (Address: 00007FFD70017FCB)
    0x00007FFD70017FCB (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'

    ' (Address: 00007FFD7001C03B)
    0x00007FFD7001C03B (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'

    ' (Address: 00007FFD7001C117)
    0x00007FFD7001C117 (UnityPlayer) (function-name not available)
    0x00007FFD702CFF51 (UnityPlayer) UnityMain
    0x00007FFDD0BC81F4 (KERNEL32) BaseThreadInitThunk
    0x00007FFDD0D0A251 (ntdll) RtlUserThreadStart
     
    Last edited: Mar 4, 2019
  40. IN_DarrenM

    IN_DarrenM

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    Jan 16, 2018
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    We're also getting the same crash in release builds - we can generally capture between 1 and 3 videos before it occurs as the capture stops, which is causing us serious issues. We're using the x264 codec on Win 10, and Unity 2018.3.6f1. The AVPro about box shows version 3.6.10 (scripts v3.7.0).

    Crash log: we added more logging around the calls in StopCapture() to try and identify exactly where it's going wrong. The position of the Crash!!! message does seem to vary, it's often after RenderThreadEvent(NativePlugin.PluginEvent.FreeResources), though before in this case.

    17:24:26.012: Stopping video capture...
    [AVProMovieCapture] Stopping capture 0
    [AVProMovieCapture] Freeing recorder...
    [AVProMovieCapture] Recorder freed...
    Crash!!!
    [AVProMovieCapture] RenderThreadEvent. Freeing resources...
    [AVProMovieCapture] Dealing with FreeResources event...
    [AVProMovieCapture] RenderThreadEvent. Freed.
    17:24:26.127: Video capture stopped.

    ========== OUTPUTTING STACK TRACE ==================

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00000001800023E8)
    0x00000001800023E8 (AVProMovieCapture) (function-name not available)
    0x000000018000410F (AVProMovieCapture) UnitySetGraphicsDevice
    0x00007FFCD32C11F2 (UnityPlayer) UnityMain
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD2FA2F7B)
    0x00007FFCD2FA2F7B (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD2FA6FEB)
    0x00007FFCD2FA6FEB (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD2FA70C7)
    0x00007FFCD2FA70C7 (UnityPlayer) (function-name not available)
    0x00007FFCD3259E11 (UnityPlayer) UnityMain
    0x00007FFD596D3DC4 (KERNEL32) BaseThreadInitThunk
    0x00007FFD5ADB3691 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    UPDATE: I've managed to reproduce this in a test project and have sent it to AndrewRH.
     
    Last edited: Mar 22, 2019
  41. vertexx

    vertexx

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    Mar 18, 2014
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    Noticed these folk getting errors.
    Before I purchase this, have these problems been resolved yet?
    Are they related to the program itself or to other things?
    It's a fairly expensive product so I'd like to be assured it does work Ok.
    For me the FREE version seems quite Ok...so far!
     
  42. Alemo

    Alemo

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    Jan 12, 2018
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    Hello! I am using the plugin and most things are working well. I am having alot of trouble with getting an external microphone to work. I have the microphone selected and have tried all of the audio codecs, but no audio is being recorded to the mp4 files I am making. It seemed to work for a few videos then stopped all together. Are there any settings that need to be changed in order to record external audio? audioavpro.PNG
     
  43. markito94

    markito94

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    Dec 27, 2017
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    Hello!

    I'd like to capture video with audio. I have microphone selected. If I checked the video, i realized, the camera didn't worked for 6-10 seconds.
    After 6-10 seconds works everything very well. (Without audio it works well the camera)

    Somebody pls help!! :(o_O
     
  44. MikkoK-HS

    MikkoK-HS

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    Sep 26, 2017
    Posts:
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    Hi

    I'd just like to report that I'm also getting the random crashing after stopping recording too. This is with a build from Unity version 2018.3.6. A build from version 2017.3 seems to work fine, so apparently it's a problem related to the latest Unity version.

    Edit: On a closer look it turns out the plugin was also older. Scripts version 3.6.10. in the unity 2017.3 build and 3.7.0 in the 2018.3 build. So the older works fine, the newer crashes a lot.
     
    Last edited: Apr 12, 2019
  45. newgaze

    newgaze

    Joined:
    Oct 27, 2012
    Posts:
    13
    Hi,
    Microphone input doesn't want to be heard in the game.
    In the video, we want to record Unity's sound and microphone input together.
    Is there any way to do that? :)
     
  46. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,806
    Thanks for reporting this. We have a fix for this now coming in the next version of the plugin which will be released this week.
     
  47. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,806
    Yes there is a crash issue that can happen when stopping the capture in some circumstances. We have now fixed this with the new version that will be released this week.
     
  48. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,806
    Yes, recording to MP4 with microphone audio is not currently supported. When recording to MP4 you can only currently capture audio from Unity.

    If you want to capture audio from microphone then you must currently record to another AVI format.
     
  49. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,806
    Hmmm, could you give more details on how you're capturing? What component and settings (codecs etc) you're using?

    Thanks,
     
  50. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,806
    Yes there is a bug related to stopping capturing in some situations. We have a fix for this now which is being released later this week in the next version of the plugin.

    Thanks,