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Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Apr 1, 2020.
In demo scene AI walks with fixed speed.
Sure! In the near fufture we will be update demo also add demo for macOS build!
If you have any questions, you can ask them in the official Discord channel.
Released new update v1.3.4!
In the new update we have added support Light and Dark editor themes!
In new update added mobile support addon for free!
Is it possible to create monsters like Doom ( Melee attack) with AI Aurora System?
Yes. can create AI Enemy with melee attack system!
Hi sorry if my english is not perfect im french ^^ your kit is awesome but I don't understand how create ai enemy I have a velociraptor and I want him attack the player ( melee attack ) but in the documentation it not explain how add a new character can you explain exactly how I can add my velociraptor and make him attack the player thanks !!
1. Create new AI character through Aurora Manager.
2. Add melee attack state.
Hi I recently purchased your asset. I would have to say really awesome gameplay it has and can't wait to start working on my game with it. But i am just curious as to what's next in it ? what updates are you planning or working on ?
We working on a huge update for Aurora FPS, very soon we publisher more news about this update!
If you like Aurora FPS, you can leave review on the Asset Store!
Watch new tech trailer!
Can I add a Melee weapon for the player? Fists/Dagger/Sword?
In the new update wi will improve melee system!
Aurora FPS Spring SALE with 50% discount!
Any updates coming?
Built in support for any of these...
New input manager?
Is it possible to switch 1st/3rd person views, mainly looking for 1st person controller, but ability to go 3rd person and still see character model with weapon equipped (would assume needed for multiplayer support to see other players)
Yes, we working on a very huge update, is coming soon.
Aurora FPS support any platforms which support Unity engine.
Aurora FPS used own powerful camera and input manager systems.
Multiplayer support will be added in next updates.
In current version you can't switch between 1st and 3st view, however FPS body and 3st body with animations already integrated in Aurora FPS.
Hello, I'm newbie & potential buyer.
1. Does this asset only for shooter type game? I'm creating open world game like minecraft so not sure if this suitable for me?
2. What type of action do you have other than walk, run, jump, crouch & sprint? What about swimming, swinging in air with hook for example, etc?
3. Is there any built in player stats like hunger, stamina, etc?
4. Is there any built in player ability stats like double jump, able to use custom made skill/ magic, etc?
5. For AI part, does above no 3 & 4 apply to AI as well? Also is the Ai only apply to humanoid? what about animals?
6. Does player items & AI creation optimized with pool?
7. Is this integrated with Playmaker?
My main reason for Cinrmachine camera system and supporting Unity's newer input manager is just it means less hassle bridging with other addons that are supporting those Unity's features now.
You didn't mention which Multiplayer solution you'll be adding is it Mirror? (I would generally prefere given addons supporting it now aswel) though MLapi would be ok.. please not photon.
"In current version you can't switch between 1st and 3st view" would be good to have, I guess with supporting multiplayer you'd need a working 3rd person view to see other players properly/with gun equipped.
Anyway I bought asset to check it out and I hope the future updates are good.
1. Aurora FPS it's a platform with which you can create a first-person game. All systems are modular, which means you can only use the mechanics you are interested in.
2/3/4. All of these mechanics will be added as addons.
5. AI core can work with any objects, not only humanoids.
6. Sure! For Aurora FPS created advanced pool system.
7. Not tested with Playmaker. Bolt verified.
We work closely with our users and add their suggested mechanics and systems. In the next update we will integrate New Input System!
Multiplayer addon will be added in the future updates!
Meaning we need to purchase the add on & not part of the main update?
It all depends on the type of add-on. For example mechanics like as swimming will be added as update for asset (for free). Custom addons like as survive or magic mechanics as separate addon. Not all users need custom mechanics for example like magic.
Aurora FPS is a very flexible system with a powerful API. With Aurora FPS, you can even easily create an RPG game like The Elder Scrolls V: Skyrim!
The upcoming update will greatly expand the capabilities and potential of the asset! Follow the news on the official Discord server, Twitter, or in the official thread here!
cool! already bought. I hope Playmaker integration is in your near roadmap
I purchase this asset. I want to change guns in the mobile version, just like we can change by 1,2,3 button from the keyboard. Can you help me with the same?
Can you share the method name where I can set a number or something?
I am facing one issue in the mobile version.
I have created 2 scenes.
1st for the lobby and 2nd gameplay.
The issue is when I reload the gameplay scene I am not able to use any control like fire, reload etc. What should be done?
I think there will be some issue here in MInputManager.cs:
protected virtual void Awake()
joysticks = InitializeJoystickHandlers();
buttons = InitializeButtonHandlers();
We have responded to your message in the official discord server.
Released new update Aurora FPS Toolkit v2.0.0!
We create completely new manual for Aurora FPS Toolkit!
Nice update! I will try ot out soon
Released new update v2.0.1, download will be available in coming day or two!
Getting Started window.
Required default project settings.
Menu item button to install required project settings.
Default root path Aurora FPS -> Aurora FPS Toolkit
Demo of the new version of the Aurora FPS Toolkit has been released!
We have updated the demo, added the ability to customize graphics!
New update v2.0.1 available for download!
Ready new update v2.0.2, download will be available in coming days!
Sound to grenade throw animation.
InputAction type name as Default Editor to editor settings.
AIBehaviour define directives. Bug which throw exception when building project.
Rigidbody controller physics materials bounciness. Bug which allow controller to bounce off certain physical materials.
Grenade throw system. Bug which not reduce ammo count after throwing grenade.
The quality settings are configured more efficiently.
Removed unused packages dependencies.
Update v2.0.2 available for download!
Ready new update v2.0.3, download will be available in coming days!
Default calculation type of reloading system.
Update v2.0.3 available for download!
I imported the asset into a new project. And immediately there were 83 errors.
Assets\Aurora FPS Toolkit\Base Content\Core\Runtime\Core Modules\Input System\Classes\InputReceiver.cs(32,11): error CS0246: The type or namespace name 'InputAction' could not be found (are you missing a using directive or an assembly reference?)
Assets\Aurora FPS Toolkit\Base Content\Core\Runtime\Core Modules\Input System\Classes\InputReceiver.cs(30,17): error CS0246: The type or namespace name 'InputActionMap' could not be found (are you missing a using directive or an assembly reference?)
How to fix it???
for me it worked adding:
using FilePathAttribute = AuroraFPSRuntime.Attributes.FilePathAttribute;
under line 12
but after updating, i get really weird behaviour when going on non-flat terrain...
How can I create a new weapon if I do not have the Aurora Manager in the menu?
How do I create the main menu and scene transitions? What script do you need to add? If I use EventSystem then I get the error. Help me figure it out !!!
Tell me how to pause my menu on stage? Can't figure it out with an asset. What script and where to add? Thanks!
Hello! We already fix this update, just update Aurora FPS Toolkit to last version!
Just set timescale to zero. We will add this game menu soon!
Update v2.0.7 available for download!