Atlas is a non destructive, next gen terrain editor. It allows you to treat stamps such as mountains, dunes, craters, volcanoes, roads and rivers as regular prefabs. As long-time Unity users we have been working on a new terrain editor that overcomes the shortcomings of a purely brushed vs purely generated technique. Available on the Asset Store Website | Documentation | Tutorials For Support use this thread or get direct help at Discord Based on all the feedback we received we decided it was about time we revamped the tutorial experience entirely. There are additional tutorials planned so suggestions on things you'd like to see are definitely welcome. Our new tutorial new series covers the following topics and you can access every single one by clicking the individual link below. Introduction Takes a look at the basics of what Atlas is. Install Package Goes into more detail on how to install the package into your Unity project. Terrain Set Up Explains how to set up your Unity terrain and the terrain layers that come with the package. Preview Volume Shows you how to make sure that you can edit your terrain in real time. Increasing Resolution A look at how you can increase the resolution of your terrain to 4K. Placing Stamps Here you'll learn how to place your first stamp. Blending Stamps All the information you need about the different blend modes. Brushing Stamps A couple examples on how the brush gives you even more control when building your world with the stamps. Splatmapping Gives all the necessary information about splatmap control in Atlas. Structuring Stamps Use cases where we go over the best practices for structuring your scene. Getting a Sense of Scale Demonstration on how Atlas helps you get the scale right.